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Console and Handheld Online Gaming: Overshadowing the PC

Product Type: Market Research Report Publication Date: Dec 30, 2005
 
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SUMMARY

The game console online era started in the second half of 2002 when Sony, Microsoft, and Nintendo all launched online gaming for their consoles. Microsoft's Xbox Live service is the most ambitious: a closed, broadband-only, pay subscription service entirely run by Microsoft. Sony offers online gaming free to those who buy a dial-up or broadband network adaptor for the PS2, or who have a newer unit with a built-in network adaptor. Nintendo has taken the most hands-off approach to online console gaming, with little online content available for the GameCube.

Handheld online gaming is just beginning to take off in 2005. Nintendo has been aggressive in establishing public Wi-Fi hotspots, while Sony and its partners have launched several games that can be played online through its PSP console. Nokia helped to launch handheld online gaming with the Arena service for its N-Gage console in 2003.

This report contains forecasts for online gamers annually through 2009 for all game console and handheld consoles that have online capability. Forecasts for each console include: annual installed base, number of subscribers, subscriber revenue (where appropriate), and additional revenue garnered through paid downloads. Profiles and analysis are provided for console online strategies of Sony, Microsoft and Nintendo, and handheld online strategies of Sony, Nintendo and Nokia. Please note that this report does not forecast PC online gaming.

TABLE OF CONTENTS

  • Executive Summary
  • Methodology
  • Introduction-Broadband Subscriber Growth
  • Console Online Gaming
    • Microsoft
      • Live Background
      • Live Arcade
      • Live in 2005
      • Live Next Generation
        • Live Marketplace
        • Live Arcade
      • Conclusions
      • Forecast
    • Sony
      • Online Background
      • Current Online
      • Next Generation Online
      • Conclusions
      • Forecast
    • Nintendo
      • Online Background
      • Current Generation Online
      • Next Generation Online
      • Conclusions
      • Forecast
    • Other Issues
      • Role of Advertising
      • Game Publishers' Role
      • Infrastructure Issues
      • Competition
        • PC Online
        • Casual Gaming
      • Regional Interest
        • Asia
        • Europe
        • North America
  • Handheld Online Gaming
    • Nintendo
      • DS Background
      • Online
      • Conclusions
      • Forecast
    • Sony
      • PSP Background
      • Online
      • Conclusions
      • Forecast
    • Nokia
      • N-Gage Background
      • Online
      • Conclusions
      • Forecast
    • Other Issues
      • Competition from Mobile Gaming
  • Summary
    • Console Online Gaming
    • Handheld Online Gaming

List of Tables

  • Table 1. Worldwide Broadband Subscriber Forecast (Thousands) 2002-2009
  • Table 2. Xbox Live Paid Subscriber & Revenue Forecast 2002-2009
  • Table 3. PlayStation Free Subscriber & Revenue Forecast 2002-2009: Scenario One
  • Table 4. PlayStation Free/Paid Subscriber & Revenue Forecast 2002-2009: Scenario Two
  • Table 5. Nintendo Paid Subscriber & Revenue Forecast 2002-2009
  • Table 6. Nintendo DS Online Gaming & Revenue Forecast 2004-2009
  • Table 7. Sony PSP Online Gaming & Revenue Forecast 2004-2009
  • Table 8. Nokia N-Gage Online Gaming & Revenue Forecast 2003-2009
  • Table 9. Console Subscriber Summary 2002-2009: Scenario One
  • Table 10. Console Revenue Summary 2002-2009: Scenario One
  • Table 11. Console Subscriber Summary 2002-2009: Scenario Two
  • Table 12. Console Revenue Summary 2002-2009: Scenario Two
  • Table 13. Handheld Subscriber & Revenue Summary 2003-2009

List of Figures

  • Figure 1. Console and Handheld Online Gaming Subscribers 2002-2009

Console and Handheld Online Gaming: Overshadowing the PC

Publisher: In-stat

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