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Emerging Business Models for Mobile Content
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Product Type: Market Research Report
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Publication Date: Feb 28, 2005
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SUMMARY
List of Contents1 - Executive Summary- Introduction
- The Mobile Content Market
- Mobile Content Development
- Mobile Data Users
- Key Revenue Drivers
- Strategic Issues
- Operator Attitudes
- Standardisation and Interoperability
- Handset Limitations
- Content Piracy
- P2P and Super-Distribution
- Mobile Content Forecasts
- Regional Analysis
- Europe
- North America
- Asia Pacific
2 - Market Overview- Introduction
- The Growth of Mobile Content
- Mobile Content and Applications Market
- Mobile Content Development
- Application Platforms
- Java
- Opportunities and Challenges Facing Java
- i-mode
- Binary Runtime Environment for Wireless (BREW)
- Packet-based Networks
- Subscriber Forecasts
- Mobile Data Users
- Mobile Content Forecasts
- Regional Analysis
- Europe
- North America
- USA
- Mobile Content Revenues
- Asia Pacific
- Japan
- China
- Korea
- India
- Mobile Content Revenues
3 - Defining Future Mobile Content- Introduction
- Messaging
- Short Messaging Services (SMS)
- Multimedia Messaging Services (MMS)
- Mobile Email
- Instant Messaging
- Messaging Evolution
- Mobile Music
- Ringtones
- Ringback Tones
- Full Track Streaming/Downloading
- Mobile Games
- User Created Content
- Cartoons and Films
- Mobile Rating
- Mobile Game Editors
- Ringtone Editors/Creators
- Mobile Photo Albums
- Mobile Video
- Video Entertainment
- Video Download
- Video Streaming
- Video Services
- Mobile TV and Broadcasting
4 - Opportunities and Threats- Barriers to the Growth of Mobile Content
- Current Barriers and Solutions (2004)
- Operator Attitudes
- Standardisation and Interoperability
- Handset Limitations
- Network Limitations
- Future Barriers and Solutions
- Content Piracy
- Restrictive Partnership Agreements
- The Opportunities of Branding
- Customisation and Branding of Handsets
- The User Interface (UI)
5 - Business Models Europe, North America and Asia- Introduction
- Mobile Virtual Network Operators (MVNO) and the Mobile Content Market
- Revenue and Pricing Models
- Charging for Value
- Video Pricing
- The Subscription Model for Mobile Content
- Key Revenue Drivers
- Revenue Sharing
- Reverse Billing
- Comparing the Asian and European Business Models
- Delivery and Distribution Channels
- P2P and Super-distribution
6 - Case Studies- Introduction
- Walt Disney Internet Group (WDIG)
- MTV
- Bandai Case Study
- Emap Case Study
- Cascata
- Hutchison 3G Content
7 - Roadmaps and Future Outlook- Evolution of the Mobile Value Chain
- Mobile Content and Future Devices
- Microsofts Portable Media Centre (PMC)
- Mobile Digital Rights Management (DRM)
- Open Mobile Alliance (OMA) and DRM
- DRM and Content Providers
- DRM and Operators
- Wired-Wireless Convergence
- Business Alliances for Converged Networks
- Beyond 3G Networks
8 - Summary- Market Trends
- Technology
- Key Revenue Drivers
- Strategic Issues
- Business Models
- Content Distribution
Appendix 1 - Mobile Content Business Models Survey- Methodology
- Survey Questionnaire
- Respondent Profile
- Users and Content
- Revenue Models and Generation
- Market Development
List of Figures1 - Executive Summary- Figure 1.1:Mobile Content Value Chain
- Figure 1.2:Mobile Content & Applications Market Map
- Figure 1.3:Data Requirements
- Figure 1.4:Mobile Data Users as Percentage of Subscribers,by Region,2004 2009
- Figure 1.5:Mobile Content Revenue Drivers (Excluding P2P Messaging) (2009)
- Figure 1.6:Worldwide Data Traffic (Millions of Events) by Application,2005 & 2008
- Figure 1.7:European Content vs.P2P Messaging Revenues (US$m),2004 2009
- Figure 1.8:North American Content Versus P2P Messaging Revenues ($USm),2004 2009
- Figure 1.9:Asia-Pacific Content Versus P2P Messaging Revenues (US$m),2004 2009
2 - Market Overview- Figure 2.1:Mobile Content & Applications Market Map
- Figure 2.2:Data Requirements
- Figure 2.3:Packet Data Networks
- Figure 2.4:Total Worldwide Mobile Subscribers (m),2000 2009
- Figure 2.5:Worldwide Mobile Subscribers (m),by Technology Groups,2003 2009
- Figure 2.6:Mobile Data Users as Percentage of Subscribers,by Region,2004 2009
- Figure 2.7:Worldwide Data Traffic (Millions of Events) by Application,2005 & 2008
- Figure 2.8:Europe Subscribers (m),by Technology Grouping,2004 2009
- Figure 2.9:European Content vs.P2P Messaging Revenues (US$m),2004 2009
- Figure 2.10:North American Mobile Subscribers (m),2004 2009
- Figure 2.11:North American Content Versus P2P Messaging Revenues ($USm),2004 2009
- Figure 2.12:Asia-Pacific Mobile Subscribers (m),2004 2009
- Figure 2.13:Asia-Pacific Subscribers (m),by Sub-Region,2004 2009
- Figure 2.14:Japan Subscribers (m),by Technology,2004 2009
- Figure 2.15:China Subscribers (m),by Technology,2004 2009
- Figure 2.16:Korea Subscribers (m),by Technology,2004 2009
- Figure 2.17:India Subscribers (m),by Technology,2004 2009
- Figure 2.18:Asia-Pacific Content Versus P2P Messaging Revenues (US$m),2004 2009
3 - Defining Future Mobile Content- Figure 3.1:Worldwide P2P Messaging Users,2003 - 2008
- Figure 3.2:Sent SMS Messages (Top 120 Worldwide Operators) (m),2000 2004
- Figure 3.3:Fixed-MMS Device
- Figure 3.4:Mobile Games Global Revenues (US$m) 2003-2008
- Figure 3.5:Nokia N-Gage QD
- Figure 3.6:DF1lm Mobile Messenger Movie Maker
- Figure 3.7:3 (Italy) Nazionale Live Football
4 - Opportunities and Threats- Figure 4.1:Current Barriers to Growth (2004)
- Figure 4.2:Industry Opinion:Replacement Cycle Periods,% of Respondents,2004 & 2009
- Figure 4.3:Future Barriers to Growth (2009)
- Figure 4.4:Handset Vendor Branding vs.Operator Customisation Map,2004
- Figure 4.5:Trigenix User Interface Customisation
5 - Business Models Europe,North America and Asia- Figure 5.1:Evolution of MVNO Model
- Figure 5.2:Development of Mobile Services Market
- Figure 5.3:Predicted Mobile Services Market Segments 2008 (%)
- Figure 5.4:Revenue per Megabyte
- Figure 5.5:Mobile Content Revenue Models
- Figure 5.6:Worldwide P2P Messaging Users,2003 2008
- Figure 5.7:Mobile Content Revenue Drivers (Excluding P2P Messaging) (2004)
- Figure 5.8:Mobile Content Revenue Drivers (Excluding P2P Messaging) (2009)
- Figure 5.9:Revenue Sharing Example
- Figure 5.10:iMode Revenue Split
- Figure 5.11:Importance of Distribution Channels for Mobile Content (2004)
- Figure 5.12:Importance of Distribution Channels for Mobile Content (2009)
- Figure 5.13:Preminet Architecture
- Figure 5.14:Melodeo Distribution Model
6 - Case Studies- Figure 6.1:Disneys Mobile Content
- Figure 6.2:Disney and MacDonalds Promotional Downloadables
- Figure 6.3:mtvmobile.com Website Detail
- Figure 6.4:MTV Branded Samsung Handset
- Figure 6.5:Bandai Networks Mobile Content
- Figure 6.6:Bandai Networks Content Distribution System
- Figure 6.7:3D Bandai Games on Vodafone Live!
- Figure 6.8:Cross Network Game Ranking System
- Figure 6.9:Emap Publications
- Figure 6.10:Celebrity Interview Clips Provided by FHM
7 - Roadmaps and Future Outlook- Figure 7.1:Mobile Content Value Chain
- Figure 7.2:Relative Influence of Players in Value Chain (2004)
- Figure 7.3:Relative Influence of Players in Value Chain (2009)
- Figure 7.4:Portable Media Centres
- Figure 7.5:OMA DRM 2.0
- Figure 7.6:Market Convergence
Appendix 1 - Mobile Content Business Models Survey- Figure A1.1:Profile of Survey Respondents,by Industry Sector
- Figure A1.2:Profile of Respondents,by Location of Headquarters
- Figure A1.3:Profile of Respondents,by Area of Work
List of Tables1 - Executive Summary2 - Market Overview- Table 2.1:European Java i-mode Services
- Table 2.2:i-mode Handset Sales (m),by Key Regions,2004-2009
- Table 2.3:BREW Handset Sales (m),by Region,2003 2009
- Table 2.4:European Content vs.P2P Messaging Revenues (US$m),2004 2009
- Table 2.5:North American Content Versus P2P Messaging Revenues (US$m),2004 2009
- Table 2.6:mova vs.FOMA Comparison
- Table 2.7:Asia-Pacific Content Versus P2P Messaging Revenues (US$m),2004 2009
3 - Defining Future Mobile Content- Table 3.1:Mobile TV Announcements
4 - Opportunities and Threats- Table 4.1:Top Ten Global Brands by Value
5 - Business Models Europe, North America and Asia- Table 5.1:Mobile Services Market Evolution
- Table 5.2:Mobile Video Pricing
- Table 5.3:Online Multiplayer Gaming
- Table 5.4:Reverse Billing Content Provider Revenue Share
- Table 5.5:Comparison of European and Asian Models
- Table 5.6:mova and FOMA ARPU
- Table 5.7:Mobile Content Distribution Channels
6 - Case Studies- Table 6.1:Walt Disney Wireless Content Distribution Deals
- Table 6.2:MTV Deals for Mobile Content
- Table 6.3:Selected Bandai Networks Content Deals
- Table 6.4:Bliss Text Club Messages
7 - Roadmaps and Future Outlook- Table 7.1:Mobile Content Value Chain Players
- Table 7.2:Mobile Domain Names Alliance Members
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Emerging Business Models for Mobile Content
Publisher: Informa Telecoms & Media
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