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Emerging Business Models for Mobile Content

Product Type: Market Research Report Publication Date: Feb 28, 2005
 
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SUMMARY

List of Contents

1 - Executive Summary

  • Introduction
    • The Mobile Content Market
    • Mobile Content Development
    • Mobile Data Users
    • Key Revenue Drivers
    • Strategic Issues
      • Operator Attitudes
      • Standardisation and Interoperability
      • Handset Limitations
      • Content Piracy
      • P2P and Super-Distribution
    • Mobile Content Forecasts
  • Regional Analysis
    • Europe
      • Mobile Content Revenues
    • North America
      • Mobile Content Revenues
    • Asia Pacific
      • Mobile Content Revenues

2 - Market Overview

  • Introduction
    • The Growth of Mobile Content
    • Mobile Content and Applications Market
    • Mobile Content Development
  • Application Platforms
    • Java
      • Opportunities and Challenges Facing Java
    • i-mode
    • Binary Runtime Environment for Wireless (BREW)
    • Packet-based Networks
    • Subscriber Forecasts
    • Mobile Data Users
    • Mobile Content Forecasts
  • Regional Analysis
    • Europe
      • Mobile Content Revenues
    • North America
      • USA
      • Mobile Content Revenues
    • Asia Pacific
      • Japan
      • China
      • Korea
      • India
      • Mobile Content Revenues

3 - Defining Future Mobile Content

  • Introduction
  • Messaging
    • Short Messaging Services (SMS)
      • SMS Services
      • SMS Payments
    • Multimedia Messaging Services (MMS)
    • Mobile Email
    • Instant Messaging
    • Messaging Evolution
  • Mobile Music
    • Ringtones
      • Realtones
    • Ringback Tones
    • Full Track Streaming/Downloading
  • Mobile Games
    • 3D Mobile Gaming
  • User Created Content
    • Cartoons and Films
    • Mobile Rating
    • Mobile Game Editors
    • Ringtone Editors/Creators
    • Mobile Photo Albums
  • Mobile Video
    • Video Entertainment
      • Video Download
      • Video Streaming
    • Video Services
  • Mobile TV and Broadcasting
    • Mobile TV Services

4 - Opportunities and Threats

  • Barriers to the Growth of Mobile Content
    • Current Barriers and Solutions (2004)
      • Operator Attitudes
      • Standardisation and Interoperability
      • Handset Limitations
      • Network Limitations
    • Future Barriers and Solutions
      • Content Piracy
      • Restrictive Partnership Agreements
    • The Opportunities of Branding
      • Customisation and Branding of Handsets
      • The User Interface (UI)

5 - Business Models Europe, North America and Asia

  • Introduction
    • Mobile Virtual Network Operators (MVNO) and the Mobile Content Market
      • Virgin Mobile
    • Revenue and Pricing Models
      • Charging for Value
      • Video Pricing
    • The Subscription Model for Mobile Content
    • Key Revenue Drivers
      • Mobile Online Gaming
    • Revenue Sharing
    • Reverse Billing
    • Comparing the Asian and European Business Models
    • Delivery and Distribution Channels
      • Preminet
    • P2P and Super-distribution
      • Melodeo

6 - Case Studies

  • Introduction
    • Walt Disney Internet Group (WDIG)
      • Starwave Mobile
    • MTV
    • Bandai Case Study
    • Emap Case Study
      • Cascata
      • Hutchison 3G Content

7 - Roadmaps and Future Outlook

  • Evolution of the Mobile Value Chain
    • Nokias Media Charger
  • Mobile Content and Future Devices
    • Microsofts Portable Media Centre (PMC)
  • Mobile Digital Rights Management (DRM)
      • Java Games
      • MMS
      • Rich Media
    • Open Mobile Alliance (OMA) and DRM
    • DRM and Content Providers
    • DRM and Operators
      • Europe
      • Asia and America
  • Wired-Wireless Convergence
    • Business Alliances for Converged Networks
  • Beyond 3G Networks

8 - Summary

  • Market Trends
  • Technology
  • Key Revenue Drivers
  • Strategic Issues
  • Business Models
  • Content Distribution

Appendix 1 - Mobile Content Business Models Survey

  • Methodology
    • Respondent Profile
  • Survey Questionnaire
    • Respondent Profile
    • Users and Content
    • Revenue Models and Generation
    • Market Development

List of Figures

1 - Executive Summary

  • Figure 1.1:Mobile Content Value Chain
  • Figure 1.2:Mobile Content & Applications Market Map
  • Figure 1.3:Data Requirements
  • Figure 1.4:Mobile Data Users as Percentage of Subscribers,by Region,2004 2009
  • Figure 1.5:Mobile Content Revenue Drivers (Excluding P2P Messaging) (2009)
  • Figure 1.6:Worldwide Data Traffic (Millions of Events) by Application,2005 & 2008
  • Figure 1.7:European Content vs.P2P Messaging Revenues (US$m),2004 2009
  • Figure 1.8:North American Content Versus P2P Messaging Revenues ($USm),2004 2009
  • Figure 1.9:Asia-Pacific Content Versus P2P Messaging Revenues (US$m),2004 2009

2 - Market Overview

  • Figure 2.1:Mobile Content & Applications Market Map
  • Figure 2.2:Data Requirements
  • Figure 2.3:Packet Data Networks
  • Figure 2.4:Total Worldwide Mobile Subscribers (m),2000 2009
  • Figure 2.5:Worldwide Mobile Subscribers (m),by Technology Groups,2003 2009
  • Figure 2.6:Mobile Data Users as Percentage of Subscribers,by Region,2004 2009
  • Figure 2.7:Worldwide Data Traffic (Millions of Events) by Application,2005 & 2008
  • Figure 2.8:Europe Subscribers (m),by Technology Grouping,2004 2009
  • Figure 2.9:European Content vs.P2P Messaging Revenues (US$m),2004 2009
  • Figure 2.10:North American Mobile Subscribers (m),2004 2009
  • Figure 2.11:North American Content Versus P2P Messaging Revenues ($USm),2004 2009
  • Figure 2.12:Asia-Pacific Mobile Subscribers (m),2004 2009
  • Figure 2.13:Asia-Pacific Subscribers (m),by Sub-Region,2004 2009
  • Figure 2.14:Japan Subscribers (m),by Technology,2004 2009
  • Figure 2.15:China Subscribers (m),by Technology,2004 2009
  • Figure 2.16:Korea Subscribers (m),by Technology,2004 2009
  • Figure 2.17:India Subscribers (m),by Technology,2004 2009
  • Figure 2.18:Asia-Pacific Content Versus P2P Messaging Revenues (US$m),2004 2009

3 - Defining Future Mobile Content

  • Figure 3.1:Worldwide P2P Messaging Users,2003 - 2008
  • Figure 3.2:Sent SMS Messages (Top 120 Worldwide Operators) (m),2000 2004
  • Figure 3.3:Fixed-MMS Device
  • Figure 3.4:Mobile Games Global Revenues (US$m) 2003-2008
  • Figure 3.5:Nokia N-Gage QD
  • Figure 3.6:DF1lm Mobile Messenger Movie Maker
  • Figure 3.7:3 (Italy) Nazionale Live Football

4 - Opportunities and Threats

  • Figure 4.1:Current Barriers to Growth (2004)
  • Figure 4.2:Industry Opinion:Replacement Cycle Periods,% of Respondents,2004 & 2009
  • Figure 4.3:Future Barriers to Growth (2009)
  • Figure 4.4:Handset Vendor Branding vs.Operator Customisation Map,2004
  • Figure 4.5:Trigenix User Interface Customisation

5 - Business Models Europe,North America and Asia

  • Figure 5.1:Evolution of MVNO Model
  • Figure 5.2:Development of Mobile Services Market
  • Figure 5.3:Predicted Mobile Services Market Segments 2008 (%)
  • Figure 5.4:Revenue per Megabyte
  • Figure 5.5:Mobile Content Revenue Models
  • Figure 5.6:Worldwide P2P Messaging Users,2003 2008
  • Figure 5.7:Mobile Content Revenue Drivers (Excluding P2P Messaging) (2004)
  • Figure 5.8:Mobile Content Revenue Drivers (Excluding P2P Messaging) (2009)
  • Figure 5.9:Revenue Sharing Example
  • Figure 5.10:iMode Revenue Split
  • Figure 5.11:Importance of Distribution Channels for Mobile Content (2004)
  • Figure 5.12:Importance of Distribution Channels for Mobile Content (2009)
  • Figure 5.13:Preminet Architecture
  • Figure 5.14:Melodeo Distribution Model

6 - Case Studies

  • Figure 6.1:Disneys Mobile Content
  • Figure 6.2:Disney and MacDonalds Promotional Downloadables
  • Figure 6.3:mtvmobile.com Website Detail
  • Figure 6.4:MTV Branded Samsung Handset
  • Figure 6.5:Bandai Networks Mobile Content
  • Figure 6.6:Bandai Networks Content Distribution System
  • Figure 6.7:3D Bandai Games on Vodafone Live!
  • Figure 6.8:Cross Network Game Ranking System
  • Figure 6.9:Emap Publications
  • Figure 6.10:Celebrity Interview Clips Provided by FHM

7 - Roadmaps and Future Outlook

  • Figure 7.1:Mobile Content Value Chain
  • Figure 7.2:Relative Influence of Players in Value Chain (2004)
  • Figure 7.3:Relative Influence of Players in Value Chain (2009)
  • Figure 7.4:Portable Media Centres
  • Figure 7.5:OMA DRM 2.0
  • Figure 7.6:Market Convergence

Appendix 1 - Mobile Content Business Models Survey

  • Figure A1.1:Profile of Survey Respondents,by Industry Sector
  • Figure A1.2:Profile of Respondents,by Location of Headquarters
  • Figure A1.3:Profile of Respondents,by Area of Work

List of Tables

1 - Executive Summary

2 - Market Overview

  • Table 2.1:European Java i-mode Services
  • Table 2.2:i-mode Handset Sales (m),by Key Regions,2004-2009
  • Table 2.3:BREW Handset Sales (m),by Region,2003 2009
  • Table 2.4:European Content vs.P2P Messaging Revenues (US$m),2004 2009
  • Table 2.5:North American Content Versus P2P Messaging Revenues (US$m),2004 2009
  • Table 2.6:mova vs.FOMA Comparison
  • Table 2.7:Asia-Pacific Content Versus P2P Messaging Revenues (US$m),2004 2009

3 - Defining Future Mobile Content

  • Table 3.1:Mobile TV Announcements

4 - Opportunities and Threats

  • Table 4.1:Top Ten Global Brands by Value

5 - Business Models Europe, North America and Asia

  • Table 5.1:Mobile Services Market Evolution
  • Table 5.2:Mobile Video Pricing
  • Table 5.3:Online Multiplayer Gaming
  • Table 5.4:Reverse Billing Content Provider Revenue Share
  • Table 5.5:Comparison of European and Asian Models
  • Table 5.6:mova and FOMA ARPU
  • Table 5.7:Mobile Content Distribution Channels

6 - Case Studies

  • Table 6.1:Walt Disney Wireless Content Distribution Deals
  • Table 6.2:MTV Deals for Mobile Content
  • Table 6.3:Selected Bandai Networks Content Deals
  • Table 6.4:Bliss Text Club Messages

7 - Roadmaps and Future Outlook

  • Table 7.1:Mobile Content Value Chain Players
  • Table 7.2:Mobile Domain Names Alliance Members

Emerging Business Models for Mobile Content

Publisher: Informa Telecoms & Media

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