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The Dynamics of Games (5th edition)
Product Type:
Market Research Report
Publication Date:
Sep 30, 2005
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TABLE OF CONTENTS
Staff
E X E C U T I V E S U M M A R Y
C H A P T E R 1
New games markets: value by sector ($ million)
C H A P T E R 2
F O R E C A S T S
Overview.
Global games market value by sector ($ million)
Global games market value by territory ($ million)
Definitions
Consoles.
Console hardware sales by platform
Console software sales by platform
Handheld
Handheld hardware sales by territory
PC
Broadband
Mobile.
Interactive TV
Piracy
Losses to the games industry through file sharing in 2004
Losses to the games industry through file sharing in 2010
Global games industry losses to piracy.
Global Games Market Forecasts
Console Games Hardware
Console Games Hardware (continued)
Console Games Software Sales
Console Games Software Sales (continued)
Handheld Games Hardware.
Handheld Games Hardware (continued).
Handheld Games Software.
Handheld Games Software (continued)
PC Games.
PC Games (continued)
Broadband Games
Broadband Games (continued)
Mobile Games
Mobile Games (continued)
Mobile Games (continued)
Mobile Games (continued)
Interactive TV Games
Interactive TV Games (continued)
U.S. Games Market
U.S. Games Market (continued)
U.S. Games Market (continued)
Japan Games Market
Japan Games Market (continued)
Japan Games Market (continued)
UK Games Market
UK Games Market (continued)
UK Games Market (continued)
North America Games Market
North America Games Market (continued)
North America Games Market (continued)
Asia Games Market
Asia Games Market (continued)
Asia Games Market (continued)
Europe Games Market
Europe Games Market (continued)
Europe Games Market (continued)
PlayStation 2 Sales
PlayStation 2 Sales (continued)
PlayStation 2 Sales (continued)
Xbox Sales
Xbox Sales (continued)
Xbox Sales (continued)
GameCube Sales
GameCube Sales (continued)
GameCube Sales (continued)
C H A P T E R 3
C O N S O L E S
Overview
Console launch dates
Next-generation launch dates
Approximate profit/loss per console sale ($)
Worldwide hardware data (millions)
U.S.Top 10 video game titles 2004 by unit sales
Best-selling video game genres by unit sales (2004)
U.S. console hardware sales
Console launch and price details
U.S. Top 20 console/handheld games by unit sales (1995-1H 2005)
Japan
Japan: Hardware sales
Japan Top 10 console/handheld games by unit sales (2004)
Japan: Top 10 game publishers by unit sales
Japan: Software sales by platform
Japan: Top 20 console/handheld games by unit sales (1995-1H 2005)
Europe
UK
UK top selling video games (2004)
Console launch details
PlayStation 2
PlayStation shipments worldwide
PlayStation 2 shipments worldwide
PlayStation 2 software shipments worldwide
New releases
Next generation (PS3)
PS3 specifications
Xbox
Xbox hardware sales (millions)
Electronic Arts: Platform revenue mix (% of net revenues)
Next generation (360)
GameCube
Next generation (Revolution)
GameCube unit sales (000)
C H A P T E R 4
H A N D H E L D G A M E S
Nintendo Game Boy
Nintendo DS
PlayStation Portable (PSP)
PSP hardware shipments worldwide (June 2005)
PSP software shipments worldwide (June 2005)
Nokia N-Gage
Gizmondo
Tapwave Zodiac
Bandai WonderSwan
C H A P T E R 5
P C G A M E S
Operating environment
Worldwide PC shipments (000s)
U.S. and worldwide PC shipments 2002-2006
U.S. PC unit shipments
EMEA PC shipments
Latin America PC shipments 1Q 2005
Market size
Top 10 U.S. PC games by unit sales (2004)
Gaming genres
U.S. best selling PC game genres 2004 (share %)
PC gaming evolution
Piracy
Estimated entertainment software losses due to copyright piracy
C H A P T E R 6
Broadband Games
MMOGs
Leading MMOG games by subscribers
Top 10 Online Games in China 2004
Casual games.
Consoles
Microsoft
Top Ten Xbox Live! games for week ending 7 July 2005
Sony
Sony: Broadband households in western Europe
PS2 online launch dates (2003 unless stated)
Nintendo
The games value chain.
Publishing
Business models
Free Model
Subscription fee
Skill-based
Micro transactions
Emerging business models
C H A P T E R 7
MO B I L E G A M E S Operating environment
Market value
Mobile gaming demographics
In-Fusio game players
Business models
Consolidation.
TV synergies
Genres
Downloadable games genres 2005 (%)
Subscriber count and game availability
Electronic Arts
Europe
UK mobile games chart (2004)
Asia Pacific
The Americas
U.S. consumption of mobile games (1H 2005)
Technology
BREW
North America developers' application average price ($)
BREW pricing models - Applications
Typical North America BREW application downloads
Java
Java handset owners' use of applications, by age group and gender
Selected operator and provider Java game prices
Selected operator and provider Java game prices (continued)
Other platforms
WIPI devices and applications (at mid-June 2005)
Pricing
Mobitone.nl Java game prices
3D games
3D launch games on 3G services
Multiplayer/connected games
Selected multiplayer-platform providers
Gaming communities
SMS games
MMS
Network-centric games
Location-based mobile games
N-Gage
Technical background
3G
C H A P T E R 8
I N T E R A C T I V E T V G A M E S
Challenges
Gambling synergies
Advertising model
UK
BSkyB
BSkyB interactive revenues (£ millions)
Sky Gamestar audience distribution (Jan-Jul 2004)
PlayJam.
YooMedia.
Two Way TV
ITV
Channel 4
Channel Five
User demand and profiles
Class distribution of iTV game players (%)
Gender distribution of iTV game players (%)
Age distribution of iTV game players (%)
Other European territories
U.S.
Other territories
The Dynamics of Games (5th edition)
Publisher: Informa Telecoms & Media
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Hard Copy
US $975.00
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US $2925.00
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