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The Dynamics of Games (5th edition)

Product Type: Market Research Report Publication Date: Sep 30, 2005
 
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TABLE OF CONTENTS

  • Staff
  • E X E C U T I V E S U M M A R Y
  • C H A P T E R 1
    • New games markets: value by sector ($ million)
  • C H A P T E R 2
  • F O R E C A S T S
  • Overview.
    • Global games market value by sector ($ million)
    • Global games market value by territory ($ million)
  • Definitions
  • Consoles.
    • Console hardware sales by platform
    • Console software sales by platform
  • Handheld
    • Handheld hardware sales by territory
  • PC
  • Broadband
  • Mobile.
  • Interactive TV
  • Piracy
    • Losses to the games industry through file sharing in 2004
    • Losses to the games industry through file sharing in 2010
    • Global games industry losses to piracy.
    • Global Games Market Forecasts
    • Console Games Hardware
    • Console Games Hardware (continued)
    • Console Games Software Sales
    • Console Games Software Sales (continued)
    • Handheld Games Hardware.
    • Handheld Games Hardware (continued).
    • Handheld Games Software.
    • Handheld Games Software (continued)
    • PC Games.
    • PC Games (continued)
    • Broadband Games
    • Broadband Games (continued)
    • Mobile Games
    • Mobile Games (continued)
    • Mobile Games (continued)
    • Mobile Games (continued)
    • Interactive TV Games
    • Interactive TV Games (continued)
    • U.S. Games Market
    • U.S. Games Market (continued)
    • U.S. Games Market (continued)
    • Japan Games Market
    • Japan Games Market (continued)
    • Japan Games Market (continued)
    • UK Games Market
    • UK Games Market (continued)
    • UK Games Market (continued)
    • North America Games Market
    • North America Games Market (continued)
    • North America Games Market (continued)
    • Asia Games Market
    • Asia Games Market (continued)
    • Asia Games Market (continued)
    • Europe Games Market
    • Europe Games Market (continued)
    • Europe Games Market (continued)
    • PlayStation 2 Sales
    • PlayStation 2 Sales (continued)
    • PlayStation 2 Sales (continued)
    • Xbox Sales
    • Xbox Sales (continued)
    • Xbox Sales (continued)
    • GameCube Sales
    • GameCube Sales (continued)
    • GameCube Sales (continued)
  • C H A P T E R 3
  • C O N S O L E S
  • Overview
    • Console launch dates
    • Next-generation launch dates
    • Approximate profit/loss per console sale ($)
    • Worldwide hardware data (millions)
  • U.S.Top 10 video game titles 2004 by unit sales
    • Best-selling video game genres by unit sales (2004)
    • U.S. console hardware sales
    • Console launch and price details
    • U.S. Top 20 console/handheld games by unit sales (1995-1H 2005)
  • Japan
    • Japan: Hardware sales
    • Japan Top 10 console/handheld games by unit sales (2004)
    • Japan: Top 10 game publishers by unit sales
    • Japan: Software sales by platform
    • Japan: Top 20 console/handheld games by unit sales (1995-1H 2005)
  • Europe
  • UK
    • UK top selling video games (2004)
    • Console launch details
  • PlayStation 2
    • PlayStation shipments worldwide
    • PlayStation 2 shipments worldwide
    • PlayStation 2 software shipments worldwide
  • New releases
  • Next generation (PS3)
    • PS3 specifications
  • Xbox
    • Xbox hardware sales (millions)
    • Electronic Arts: Platform revenue mix (% of net revenues)
  • Next generation (360)
  • GameCube
  • Next generation (Revolution)
    • GameCube unit sales (000)
  • C H A P T E R 4
  • H A N D H E L D G A M E S
  • Nintendo Game Boy
  • Nintendo DS
  • PlayStation Portable (PSP)
    • PSP hardware shipments worldwide (June 2005)
    • PSP software shipments worldwide (June 2005)
  • Nokia N-Gage
  • Gizmondo
  • Tapwave Zodiac
  • Bandai WonderSwan
  • C H A P T E R 5
  • P C G A M E S
  • Operating environment
    • Worldwide PC shipments (000s)
    • U.S. and worldwide PC shipments 2002-2006
    • U.S. PC unit shipments
    • EMEA PC shipments
    • Latin America PC shipments 1Q 2005
  • Market size
    • Top 10 U.S. PC games by unit sales (2004)
  • Gaming genres
    • U.S. best selling PC game genres 2004 (share %)
  • PC gaming evolution
  • Piracy
    • Estimated entertainment software losses due to copyright piracy
  • C H A P T E R 6
  • Broadband Games
  • MMOGs
    • Leading MMOG games by subscribers
    • Top 10 Online Games in China 2004
  • Casual games.
  • Consoles
  • Microsoft
    • Top Ten Xbox Live! games for week ending 7 July 2005
  • Sony
    • Sony: Broadband households in western Europe
    • PS2 online launch dates (2003 unless stated)
  • Nintendo
  • The games value chain.
  • Publishing
  • Business models
    • Free Model
    • Subscription fee
    • Skill-based
    • Micro transactions
    • Emerging business models
  • C H A P T E R 7
  • MO B I L E G A M E S Operating environment
  • Market value
  • Mobile gaming demographics
    • In-Fusio game players
  • Business models
  • Consolidation.
  • TV synergies
  • Genres
    • Downloadable games genres 2005 (%)
    • Subscriber count and game availability
  • Electronic Arts
  • Europe
    • UK mobile games chart (2004)
  • Asia Pacific
  • The Americas
    • U.S. consumption of mobile games (1H 2005)
  • Technology
  • BREW
    • North America developers' application average price ($)
    • BREW pricing models - Applications
    • Typical North America BREW application downloads
  • Java
    • Java handset owners' use of applications, by age group and gender
    • Selected operator and provider Java game prices
    • Selected operator and provider Java game prices (continued)
  • Other platforms
    • WIPI devices and applications (at mid-June 2005)
  • Pricing
    • Mobitone.nl Java game prices
  • 3D games
    • 3D launch games on 3G services
  • Multiplayer/connected games
    • Selected multiplayer-platform providers
  • Gaming communities
  • SMS games
  • MMS
  • Network-centric games
  • Location-based mobile games
  • N-Gage
  • Technical background
  • 3G
  • C H A P T E R 8
  • I N T E R A C T I V E T V G A M E S
  • Challenges
  • Gambling synergies
  • Advertising model
  • UK
  • BSkyB
    • BSkyB interactive revenues (£ millions)
    • Sky Gamestar audience distribution (Jan-Jul 2004)
  • PlayJam.
  • YooMedia.
  • Two Way TV
  • ITV
  • Channel 4
  • Channel Five
  • User demand and profiles
    • Class distribution of iTV game players (%)
    • Gender distribution of iTV game players (%)
    • Age distribution of iTV game players (%)
  • Other European territories
  • U.S.
  • Other territories

The Dynamics of Games (5th edition)

Publisher: Informa Telecoms & Media

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