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Digital Home Entertainment: Future Consumer Spending Habits

Product Type: Market Research Report Publication Date: Dec 30, 2005
 
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SUMMARY

The home entertainment sector has increased in value and complexity significantly over the past twenty years. Advances in both the digital storage and delivery of content have provided a wealth of new opportunities and outlets for content owners to exploit.

Key Coverage

  • How have the four main home entertainment sectors evolved in the years between 2000 and 2010?
  • What part has digital played in the evolvement of home entertainment?
  • Has the growth of one sector been at the expense of another?
  • Does geography influence home entertainment spending preference?
  • How will the revenue balance shift in the years to 2010?

The wealth of experience gained from our team of expert analysts ensures that Digital Home Entertainment is the ultimate management report providing in-depth intelligence on the home entertainment sector.

Countries / Sectors / Companies Covered

  • Digital Home Entertainment gives you comprehensive coverage of the following four sectors:
  • Television - Of the four home entertainment sectors the television sector is by far the largest.
  • Games - eminiscent of the music industry in the early 1990s, the value of the games industry in 2000-2005 has gone from strength to strength.
  • Recorded music - Since the late 1990s, music retailers of all kinds have been forced to battle against the various Peer-to-Peer (P2P) networks.
  • Film - Following a slight dip in 2001, total revenues from the household film sector increased each year up to and including 2005.

Informa Telecoms & Media has found that the global average annual household expenditure on recreation and culture in 2000 stood at $1,621. By 2010, this figure is forecast to rise to $2,279, equivalent to an average annual increase of 3.5%. Within this all-encompassing value figure, the combined home entertainment spending on TV, film, games and music is also set to rise, but at a slightly higher rate in the same 10-year period, at 4.7%. By 2010, the share of spending per household on recreation and culture devoted to TV, film, games and music will stand at an estimated 9.9%. This compares with 8.8% in 2000 and 9.4% in 2005.

Who should read this report

  • Analysts, legal and financial: Use our forecasts, historic data and independent analysis to build your knowledge of the ever evolving entertainment sector
  • Investment Banks: Gain valuable insights into which entertainment sectors/countries.
  • Broadcast Technology companies

TABLE OF CONTENTS

CHAPTER 1

  • EXECUTIVE SUMMARY
    • Global average annual household sector spend ($)
    • Global average annual household sector spend share
  • Sector analysis
    • Global home entertainment sales ($ million)
    • Share of total revenues by sector in 2000 and 2010 (%)

CHAPTER 2

  • ANALYSIS AND FORECASTS
  • Overview
  • Sector definitions
  • Sector forecasts and analysis
    • U.S. music consumption by age group (%)
    • P2P traffic distribution by format (August 2005)
    • Global: Entertainment spending
    • Global: Average annual household sector spend ($)
    • Share of global average annual household sector spend by category (%)
    • North America: Entertainment spending
    • North America: Average annual household sector spend ($)
    • North America: Share of total average annual household sector spend by category (%)
    • Europe: Entertainment spending
    • Europe: Average annual household sector spend ($)
    • Europe: Share of total average annual household sector spend by category (%)
    • Asia Pacific: Entertainment spending
    • Asia Pacific: Average annual household sector spend ($)
    • Asia Pacific: Share of total average annual household sector spend by category (%)
    • Latin America: Entertainment spending
    • Latin America: Average annual household sector spend ($)
    • Latin America: Share of total average annual household sector spend by category (%)
    • Rest of the World: Entertainment spending
    • Rest of the World: Average annual household sector spend ($)
    • Rest of the World: Share of total average annual household sector spend by category (%)
  • Forecasts
    • U.S.: entertainment spending
    • Canada: entertainment spending
    • UK: entertainment spending
    • Germany: entertainment spending
    • France: entertainment spending
    • Spain: entertainment spending
    • Italy: entertainment spending
    • Japan: entertainment spending
    • Australia: entertainment spending
    • China: entertainment spending
    • Brazil: entertainment spending
    • Mexico: entertainment spending
    • Europe: entertainment spending
    • North America: entertainment spending
    • Asia Pacific: entertainment spending
    • Latin America: entertainment spending
    • Rest of the World: entertainment spending
    • Global: entertainment spending

CHAPTER 3

  • TELEVISION
  • Platform offerings
    • Typical high-speed applications and bandwidth requirements
  • On-demand variations
    • True video-on-demand (VOD)
    • Near video-on-demand (NVOD)
    • Pay-per-view (PPV)
    • Internet-on-demand
  • Push and pull
  • On-demand activity
  • Sector analysis
    • Global pay TV details
    • Share of total revenues by region in 2005 and 2010 (%)
    • North America pay TV details
    • Europe pay TV details
    • Asia Pacific: TV sales ($ million)
    • Latin America: TV sales ($ million)
    • Rest of the World: TV sales ($ million)
    • TV revenues ($ million)

CHAPTER 4

  • GAMES
  • Consoles
    • Next-generation launch dates
  • PC
  • Handheld
  • Mobile
  • Broadband
  • Interactive TV
  • Sector analysis
    • Global games sales ($ million)
    • Global games sales by category ($ million)
    • Global games sales by category in 2005 and 2010 (%)
    • Asia Pacific games sales ($ million)
    • Asia Pacific games sales by category ($ million)
    • Asia Pacific games sales by category in 2005 and 2010 (%)
    • North America games sales ($ million)
    • North America games sales by category in 2005 and 2010 (%)
    • Europe games sales ($ million)
    • Europe games sales by category in 2005 and 2010 (%)
    • Latin America games sales ($ million)
    • Latin America games sales by category in 2005 and 2010 (%)
    • Rest of the World games sales ($ million)
    • Rest of the World games sales by category in 2005 and 2010 (%)
    • Games revenues ($ million)

CHAPTER 5

  • RECORDED MUSIC
  • Overview
  • Digital formats
    • CD growth compared with digital (%)
    • Digital audio formats
  • Driving digital sales
    • Quarterly iPod shipment growth (000)
  • Online competition
  • Mobile music
  • Sector analysis
    • Global recorded music sales ($ million)
    • Global recorded music sales by category ($ million)
    • Global recorded music sales by category in 2005 and 2010 (%)
    • North America recorded music sales ($ million)
    • North America recorded music sales by category ($ million)
    • North America recorded music sales by category in 2005 and 2010 (%)
    • Asia Pacific recorded music sales ($ million)
    • Asia Pacific recorded music sales by category ($ million)
    • Asia Pacific recorded music sales by category in 2005 and 2010 (%)
    • Europe recorded music sales ($ million)
    • Europe recorded music sales by category ($ million)
    • Europe recorded music sales by category in 2005 and 2010 (%)
    • Latin America recorded music sales ($ million)
    • Latin America recorded music sales by category ($ million)
    • Latin America recorded music sales by category in 2005 and 2010 (%)
    • Rest of the World recorded music sales ($ million)
    • Rest of the World recorded music sales by category ($ million)
    • Rest of the World recorded music sales by category in 2005 and 2010 (%)
    • Recorded music revenues ($ million)

CHAPTER 6

  • FILM
  • Hard format movie sales
    • Pirate film availability on the internet in France (%)
  • The online film market
    • Top 20 countries by broadband subscribers in 2005, 2008 and 2010
  • Sector analysis
    • Global film sales ($ million)
    • Global film sales by category ($ million)
    • North America film sales ($ million)
    • North America film sales by category ($ million)
    • Europe film sales ($ million)
    • Europe film sales by category ($ million)
    • Asia Pacific film sales ($ million)
    • Asia Pacific film sales by category ($ million)
    • Latin America film sales ($ million)
    • Latin America film sales by category ($ million)
    • Rest of the World film sales ($ million)
    • Rest of the World film sales by category ($ million)
    • Film revenues

Digital Home Entertainment: Future Consumer Spending Habits

Publisher: Informa Telecoms & Media

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