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Digital Rights Management - conditions for success

Product Type: Market Research Report Publication Date: Aug 08, 2005
 
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SUMMARY

Protecting the rights to intellectual property and digital content, whether distributed via a physical (CD, DVD) or virtual medium (telecommunications and distribution networks) lies at the heart of a battle whose outcome will have implications for all players.

Digital distribution and protection against unauthorised copying

  • Usages have moved into the digital era: copying, transferring, recording, handling, exchanging etc.
  • Are digital breaches that enable unrestricted content handling being eradicated?
  • Is digital rights management a condition for the equitable development of the virtual content distribution market?
  • Technical protection measures versus the right to private copying, or how to protect rights holders and consumers?

DRM offerings

  • DRM market confronted by very diverse players' strategies.
  • Will IT and consumer electronics players continue to pursue a strategy conflicting with rights holders' interests?
  • DRM interoperability, a difficult target to achieve for some, a reality for the world of mobile telecommunications

Virtual distribution: challenges and opportunities

  • The music sector, peer-to-peer's first victim, is now a pioneer in virtual content distribution.
  • Ensuring effective content protection, a precondition to deploying virtual film distribution offerings.

Towards the co-existence of multiple models?

  • The horizontal CD/DVD model combined with protection measures against copying.
  • A vertical model related to pay television, video and music.
  • The future of the MP3 model and of DIVX to some degree.
  • Is a horizontal model linked to mobile telephony emerging?

TABLE OF CONTENTS

1. Technical protection and legal background 12

  • 1.1. Technology update 12
    • 1.1.1. Technical protection measures (TPM 12
      • Cryptosystems 12
      • Watermarking and tattooing 17
      • Medium access management: the disc 18
    • 1.1.2. Digital Rights Management 20
      • Programming language: an indispensable standard 20
      • Copyright integration 23
      • Application of rights and management of digital copying of artistic works 28
  • 1.2. Legal background 31
    • 1.2.1. The protection of artists and their works 31
      • "Artists' rights 31
      • Copyright 33
    • 1.2.2. International legal frameworks 35
      • WIPO (World Intellectual Property Organization) treaties 35
      • The Digital Millennium Copyright Act (DMCA) 37
      • The European Union Copyright Directive (EUCD 37

2. DRM players 39

  • 2.1. Players present 39
    • 2.1.1. Content providers 39
    • 2.1.2. Technical protection measure (TPM) and DRM providers 40
    • 2.1.3. Rights aggregators or licence managers 40
    • 2.1.4. Distributors 41
    • 2.1.5. Consumer electronic manufacturers 41
    • 2.1.6. IT manufacturers 42
  • 2.2. The value chain 43
  • 2.3. Monographs 46
    • 2.3.1. Groups and consortia 46
      • Blu-Ray Disc Association 46
      • Content Reference Forum 48
      • Coral 50
      • OMA DRM 52
      • Trusted Computing Group 54
    • 2.3.2. Companies 56
      • Adobe Systems Incorporated 56
      • Beep Science 59
      • End2End 62
      • Info2clear 64
      • InterTrust Technologies Corporation 68
      • Macrovision 71
      • Microsoft 76
      • New Digital System (NDS) 80
      • Overdrive 83
      • Philips Electronics 85
      • Real Networks 88
      • RSA Security 91
      • SealedMedia Inc 94
      • SunnComm 98
      • VeriSign 100
  • 2.4. Overview 102
    • 2.4.1. Industry players' solutions 102
    • 2.4.2. The activity of consortia 103

3. Analysis and outlook for content distribution 105

  • 3.1. Usages and the market 105
    • 3.1.1. New forms of cultural goods consumption 105
      • The emergence of digital usages 105
      • The age of nomadic usage and mobility 105
      • Digital entertainment and mobile devices 107
    • 3.1.2. The case of the virtual music distribution market 110
      • Forms of market structure 110
      • Composition of the offering 110
      • The business model 111
      • Legal distribution on a peer-to-peer basis 112
    • 3.1.3. Other virtual distribution markets 118
      • Virtual video games distribution: a slow take-off 118
      • Virtual distribution: the missing major 119
  • 3.2. DRM and content distribution, a key coupling 122
    • 3.2.1. Players' strategy: service, DRM and codecs 122
      • DRM at the heart of virtual distribution strategies 122
      • DRM interoperability: industry incompatibility! 123
      • Are codecs and DRM indissociables 125
      • Various rights 125
      • Functioning of the iTunes Music Store protection system 128
    • 3.2.2. The case of the mobile telephone 128
    • 3.2.3. Audiovisual programme protection and rights management 129
      • Access control and domestic networks 129
      • The broadcast flag 131
      • The protection technologies listed below had been registered with and approved by
      • the FCC in August 2004: 133
  • 3.3. Outlook and stakes 133
    • 3.3.1. Stakes for users 133
      • Accepting DRM 133
      • The end of private copying 134
      • Interoperability 134
      • A regulatory body for new usages 134
    • 3.3.2. The stakes for content providers 135
      • Solvency of demand 135
      • Not abandoning content distribution 135
      • Consolidating a favourable business model 135
      • Rethinking or transposing a commercial policy to fixed or mobile internet 135
      • Rethinking or retaining media chronology 135
    • 3.3.3. Stakes for technology providers 136
      • Proving the effectiveness of existing offerings 136
      • Developing a distribution activity 136
      • Adapting DRM systems to new, nomadic usages 136
    • 3.3.4. Stakes for online retailers/distributors 136
      • Making existing offerings profitable 136
      • Optical medium versus virtualization 136
      • DRM interoperability 136
    • 3.3.5. What are the stakes for consumer electronics? 137
      • Implications related to the incorporation of TPMs in equipment 137
      • Industry organisations 137

List of illustrations

  • Table 1: CSS 16
  • Table 2: Examples of security system implementation 28
  • Table 3: Comparison of two theoretical models 34
  • Table 4: Online and offline hardware solutions 102
  • Table 5: Software solutions 102
  • Table 6: Destination of solutions 103
  • Table 7: Summarising table on consortia 104
  • Table 8: Consortia and rights description languages 104
  • Table 9: Example of revenue breakdown in France 111
  • Table 10: Major online music distribution offerings 114
  • Table 11: Main online music distribution offerings in the major markets 117
  • Table 12: Examples of video on demand services based on film scheduling 121
  • Table 13: Major audio codecs 125
  • Table 14: Main services and their content management 126
  • Table 15: Microsoft system: rights related to file reading 127
  • Table 16: Microsoft system: expiry of licence to operating rights 127
  • Table 17: Microsoft system: rights security 127
  • Table 18: Content protection technologies registered with the FCC 133

List of figures

  • Figure 1: Horizontal DRM 21
  • Figure 2: Vertical DRM 22
  • Figure 3: Smartright system architecture 30
  • Figure 4: OD2 distribution infrastructure 43
  • Figure 5: Evolution of the music value chain 45
  • Figure 6: Examples of multimedia mobile telephones 108
  • Figure 7: Physical and digital disc distribution 111
  • Figure 8: Wippit protection system 112
  • Figure 9: Kryptomusic distribution system 113
  • Figure 10: Media chronology in France 120
  • Figure 11: Purple DRM architecture 130
  • Figure 12: Access control architecture 130

Digital Rights Management - conditions for success

Publisher: IDATE

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