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SUMMARY
The video game console market is about to change. The big three, Sony, Microsoft and Nintendo, face a rapidly changing landscape, with new competition, new technologies, new platforms, new software distribution routes, and new types of users. This report quantifies these changes, and provides a detailed analysis of both hardware (handhelds and home platforms) and software. Particular attention has been paid to the impact of new devices types, wireless connections, mobility, the internet and demographic changes in the user base. One-to-one industry interviews with the key players (including Sony, Microsoft, Mobile Entertainment Forum etc) have helped to develop this incisive report. A comprehensive forecast suite is included.  TABLE OF CONTENTS
content summaryExecutive Summary- Key findings of the study
1: The State of Play- Market overview: Europe; North America; Asia Pacific/Japan. Conclusions The console vs other home entertainment.
- Key market drivers & forecast summaries: Nintendo GameCube; Sony PS2; Microsoft Xbox; Total console shipments, Annual shipment figures, Cumulative shipment figures, Total home console revenues
2: Games Hardware- Installed base: The main players: Nintendo GameCube; Sony PlayStation One and Two; Microsoft Xbox.
- Bringing added value: The Centris poll
- Conclusions, forecasts & Analysis:
- Nintendo GameCube forecasts: Annual & cumulative shipments, prices.
- PlayStation 2 forecasts: Annual & cumulative shipments, prices.
- Microsoft Xbox forecasts: Annual & cumulative shipments, prices.
- Total market forecasts (current consoles) by platform, annual shipments, cumulative shipments, revenue forecasts.
3: Games Software- The Games Market
- Genres and popularity: The HIT game; Focus on...Halo 2 Vs Killzone; Halo 2; Killzone;
- The competition & alliances: An insider's point of view Activision; Grand Theft Auto and Harsh Realism...
- Looking forward: Current & next generation console software: Shipments; Revenues
4: Understanding The Games Consumer- The levels of gamer: Casual; Hardcore
- Markets & Sectors: Age Demographics; Games positioning within the entertainment sector; Are gamers male or female?; Widening the consumer net: EyeToy; Games buying behaviour
5: Technology, Trends and Issues- Technologies: Emerging games technologies; Console power
- Key issues: Imported hardware & software; Hardware & software sales bundles; The hacking threat; Software piracy
6: Gaming on the Move- Handheld gaming: Handheld Consoles: Game Boy SP; Gamepark 32; Tapwave's Zodiac; PlayStation Portable; Prices on Release?
- The connectivity issue: Current & next generation handheld consoles.
- Next generation handheld consoles: Shipments & Revenues
- Current & Next Generation Handhelds: Annual & cumulative shipments, annual & cumulative shipment revenues;
- Mobile phone games: Key drivers; The consumer; Technologies and standards: Java; Symbian & BREW;
- Business models: Physical product distribution; Subscription model; Pay-per-use model; Pricing and retail; Bango.net; Rise of the mobile gaming community Convergence: Focus on... bango, TTPCom, Nokia N-Gage; The future.
- Text-based mobile games: Download revenues.
- Rich-media mobile games: Download revenues; Total mobile games download revenues.
7: The Online Revolution- The move from PC to console: Online gaming drivers: New revenue streams: Advertising, Downloads.
- The big Players: Xbox; PlayStation; Nintendo; Phantom; 56K vs broadband; Communities.
- Online games forecasts: Current & next generation online shipments.
8: The \'Next' Next-Gen- Lifespans & What Next? Xbox 2? PS3? Next for Nintendo?
- New entrants: Infinium Labs' Phantom: PSX, Next generation summary
- Next generation console market forecasts: by platform, shipments, revenue.
- All console market forecast
companies referenced- Acclaim
- Activision
- Apple
- Atari (was Infogrames)
- ATI
- Bango.net
- BREW
- Bungie
- Capcom
- Digital Act
- Discreet Dreamworks
- EA Sports
- Eidos
- Electronics Boutique
- ESA (Entertainment Software Association)
- GAME
- Gameloft
- Gamepark
- Guerilla
- Infinium Labs
- Infogames (now Atari)
- Intel
- International Telecommunication Union
- iTouch
- IXI Mobile
- LG
- Macrovision,MediaQ
- Microsoft
- Midway Games
- Motorola
- N-Gage
- Nintendo
- Nokia
- NTT DoCoMo
- Nvidia
- NXN Software
- O2
- Palm
- Perforce Software
- Pixar,Rockstar North
- SCEI
- Sega
- Sharp
- Siemens
- Softimage
- Sony
- Sony Ericsson
- Square Enix
- Sun Microsystems
- Symbian
- Synergenix Interactive
- Take 2
- Tapwave
- THQ
- TTPCom
- Toshiba
- Vodafone
our clients include...- Advent Venture Partners
- Associated Press
- Ball State University
- BitFlash
- BT
- Canon
- Cingular
- Comverse
- Cosmote
- Digital Wave Technologies
- Digiquant
- Ericsson
- ETRI
- Excurro
- France Telecom
- Icefyre
- Institute of MicroElectronics
- Korea Telecom
- Microcell
- Morgan Stanley
- Netro
- Nokia
- Openwave
- Intel
- NTT DoCoMo
- Philips
- Redline Communications
- Siemens Mobile
- Synaptics
- TDK
- Wavelink
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