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SUMMARY
Sport is one of the key drivers for generating vital revenues from consumers. Operators must tap into the demand for sports content, and develop appropriate gambling and gaming applications to exploit the consumer's love-affair with sports. Discover in this report.. - The growth of Wireless Sport Alerts in Western Europe
- How sports sponsorship influenced the purchase of mobile phone services
- Who has struck the most effective deals
- Which sports generate the greatest gaming revenue
- Popularity levels of sport by region
- Revenue generated from sports content by region 2002 - 2007
Includes exclusive interviews with DoCoMo, Hi3G, Rivals Digital Media, Ladbrokes, Sports.com PLUS much more.... The future success of both MMS and 3G will depend upon network operators being able to capitalise on sports content as part of their service offering. The often-quoted selling point of 3G is the video clip of a football goal being transmitted directly to a handset just a matter of seconds after it happens. Visiongain believes that operators must not simply focus on just MMS or video-clips, but an array of media must be deployed to capitalise on the different revenue streams available. And it is not just network operators that will benefit from sports, but the sports content providers, the clubs, the Applications Service Providers, and of course the sports fanatics themselves. Also included in this report: - Revenue forecasts of the value of impact that sports will have on the mobile sector
- Advertising & sponsorship - including selected sponsorship market size figures
- Personalisation services to enable companies to realise their " profit zone "
- Gambling opportunities and the impact of betting on potential revenue
- Technology developments and how sports content can be applied to generate extra revenues
- Additional revenue opportunities, such as ticket retailing
This report is ideal for: - Heads of Content and Applications
- Application Developers
- Mobile entertainment developers
- Vendors
- Traditional sporting companies
- Handset manufacturers
- Portals
- Network Manufacturers
- Operators
- Media Companies
- Corporates
- Marketing Companies
This report clarifies your market for mobile sports market. It explores the current and future relationships between the respective parties, and examines how these will evolve over time. It also offers strategic advice on how the mass market for mobile sports content may best be cultivated. Over 230 pages full of charts, graphs and analysis on how you can maximise the potential of mobile gaming for your company. TABLE OF CONTENTS
1. Sport on the Wireless Web - 1.1 The Universality of Sport
- 1.2 The Focus of This Report
2. The Technological Evolution of Wireless Communications - 2.1 Packet Switched Data
- Graph 1: Average Data Traffic per Network
- Graph 2: Migration Paths for 2G Operators
- 2.2 GSM
- 2.3 SMS
- Table 1: Mobile Messaging Services and Media Employed
- 2.3.1 Person to Person Messaging
- Graph 3: What SMS is used for
- 2.3.2 Examining Network Elements
- 2.3.2.1 SME
- 2.3.2.2 ESME
- 2.3.2.3 SMSC
- 2.3.2.4 HLR
- 2.3.2.5 VLR
- 2.3.2.6 MSC
- 2.3.2.7 Air Interface
- 2.3.2.8 BSS
- 2.3.2.9 Mobile Device
- 2.3.3 MO-SM and MT-SM
- 2.3.4 GSM and IS-41
- 2.3.5 SMS Delivery on GSM Networks
- 2.3.6 SMS Delivery on IS-41 Networks
- Figure 1: MO-SM Architecture (IS-41)
- Figure 2: MT-SM Architecture (IS-41)
- 2.3.7 Alternative Sources and Destinations
- 2.3.7.1 Signalling System (SS7)
- 2.3.7.2 Service Control Point (SCP)
- 2.3.7.3 Signalling Transfer Point (STP)
- 2.3.7.4 Service Switching Point (SSP)
- 2.3.7.5 Signalling Gateway (SG)
- 2.3.7.6 The Mobile Application Part (MAP)
- 2.3.8 Identification of types of Messaging Service
- Graph 4: Ringtone & Logo Percentage Use of SMS Transactions
- Table 2: Breakdown of SMS Users in the UK by gender, social class and age
- Graph 5: SMS Growth to 2002
- 2.4 WAP
- Figure 3: WAP Infrastructure Overview
- 2.4.1 The attractions of WAP for providers
- Figure 4: Stages of WAP Development
- Graph 6: Predicted Wireless Data Users 2005
- Figure 5: WAP Specification
- 2.4.2 Wireless Application Environment
- Figure 6: Client-Server Relationship
- Figure 7: Client-Gateway-Server Relationship
- 2.4.3 Programming Model
- 2.4.4 WAP Efficiency
- 2.4.5 Basic Architecture
- Figure 8: WAP Protocol Stack
- 2.4.6 Wireless Markup Language
- 2.4.7 The basics of the language
- 2.4.8 WML Script
- Table 3: WML Script Functions
- 2.4.9 Request-Response Initiation
- 2.4.10 Developers
- 2.4.11 Wireless Transaction Protocol
- Table 4: WTP and the WAP architecture
- 2.4.12 Transaction Types
- 2.4.13 Wireless Datagram Protocol
- Figure 9: WAP Transaction Classes
- Figure 10: Wireless Datagram Protocol Architecture
- Figure 11: Datagram Segmentation
- Figure 12: Datagram Data Segment Breakdown
- Figure 13: Segmentation Process for a WDP Datagram
- 2.4.14 Wireless Session Protocol
- Table 5: WSP and WTP Transaction Classes
- Figure 14: WSP Data Transmission Structure
- 2.5 PDA
- Graph 7: Wireless Device Projections (2004)
- Graph 8: Projected Revenues from Wireless Voice & Data Services, 1999-2004
- 2.6 MMS
- 2.6.1 Network Elements
- Figure 15: Modular MMSC Architecture
- 2.6.2 Signalling Channel - appropriate to the media involved
- Graph 9: MMS handset sales predictions to 2007 (millions)
- Table 6: Mobile Messaging Revenues in Europe, 2000-2005 (EUR Billions)
- Graph 10: What will be the most successful MMS applications?
- Graph 11: MMS revenue predictions to 2007 (EUR Billions)
- 2.7 GPRS
- 2.7.1 The Significance of Packet-Switching
- 2.7.1.1 Sharing Bandwidth
- 2.7.1.2 Paying Per Packet
- 2.7.1.3 IP Compatibility
- 2.7.2 Improved Data Speeds
- 2.7.2.1 Additional Time Slots
- 2.7.2.2 Handset Limitations
- 2.7.2.3 Simultaneous Voice Calling and Data Transmission
- Figure 16: GSM/GPRS Network Infrastructure
- 2.7.2.4 SGSN - Serving GPRS Support Node
- 2.7.2.5 GGSN - Gateway GPRS Support Node
- 2.7.3 ETSI - Defined Features
- 2.7.4 GTP Tunnelling
- 2.7.5 Subscription Control
- 2.7.6 Mobility Management
- 2.7.7 Internet/Intranet Interworking
- 2.7.7.1 Packet Routing and Transfer Functions
- 2.7.7.2 Backbone Network Management
- 2.7.7.3 Charging Data Management
- 2.7.7.4 Quality of Service
- 2.7.7.5 Network Operator Expenditure
- 2.7.8 A Host of Improved Applications
- 2.7.9 The Advantages of GPRS
- 2.7.9.1 An Overview of GPRS
- Figure 17: The Theoretical Advantages of GPRS for Network Operators
- 2.8. I-mode
- 2.8.1 Packet-Switched Mobile Browser
- Table 7: Japanese Mobile Net Subscriptions
- 2.8.2 i-mode Gateways
- 2.8.3 The Coding Language/Syntax
- 2.8.4 @docomo.ne.jp
- 2.8.5 Handsets
- Graph 12: The Necessity for New Handset Designs
- 2.8.6 Java for i-mode
- Figure 18: i-mode Java Enabled Handset Internal Architecture
- 2.9 3G
- 2.9.1 What is 3G?
- 2.9.2 The Benefits of 3G
- Figure 19: Migration Path for 2G Operators
- 2.9.3 Standards Wars
- 2.9.4 The Market for 3G
- Graph 13: Market Share of 3G Users (2005)
- Graph 14: Market Share of 3G Users (2010)
- Graph 15: Largest 2.5G and 3G Markets Worldwide (2006)
- Graph 16: Survey Results - What will make 3G successful?
3. The Success Value of Sports Content on Other Media - 3.1 The Market
- Table 8: User demographics for Rivals Digital Media's sports websites
- Graph 17: Overall percentage of men and women accessing sports content
- 3.2 Examples of wireless services offered by media companies
- 3.2.1 The Internet
- 3.2.1.1 Rivals Digital Media
- Image 1: Planet Rugby Logo
- Image 2: Football365 Logo
- Image 3: Planet F1 Logo
- 3.2.1.2 Sportsline.com
- 3.2.1.3 Sports.com
- 3.2.2 Television
- 3.2.2.1 Sky Sports
- Table 10: BskyB UK Programming Costs - Preliminary Results 2001/02
- Graph 18: Percentage taken up by sports of total Sky programming costs
- 3.2.2.2 Teletext
- 3.3 Examples of sports content deals between media and wireless companies
4. The Evolution of Wireless Sports Information - 4.1 GSM
- 4.2 SMS
- 4.3 WAP
- Image 4: Typical WAP Sports Menu Screen
- 4.3.1 i-mode
- 4.4 PDA
- 4.5 MMS
- Table 11: Will sports results services be one of the most successful applications of MMS?
- 4.6 GPRS
- 4.7 3G
5. Deals that have been struck - 5.1 The market for football
- Image 5: Example of Typical Football SMS Services Offered
- 5.2 The FIFA World Cup
- Image 6: FIFA World Cup 2002 Logo
- 5.2.1 Operators
- 5.2.2 Manufacturers
- 5.2.3 Content Providers
- Table 12: ATM McDonald's World Cup SMS Card Prices
- 5.2.4 Application Service Providers
- 5.2.5 Technology Providers
- 5.3 Other Sports Deals and Services Launched
- 5.3.1 Operators
- Image 7: Hutchison 3G Logo
- 5.3.2 Manufacturers
- 5.3.3 Content Providers
- 5.3.4 Application Service Providers
6. Sponsorship - 6.1 What is the purpose of sports sponsorship
- Graph 19: Estimated Annual UK Sports Sponsorship Market Size, 1981- mid year 2002
- 6.2 How can wireless companies benefit from sports sponsorship deals?
- 6.3 Case study: Vodafone as a global sports sponsor
- 6.3.1 Major Deals
- 6.3.1.1 Ferrari F1
- Image 8: Vodafone Sponsored F1 Ferrari
- 6.3.1.2 Manchester United Football Club
- Image 9: Vodafone Sponsored Manchester United Football Shirt
- 6.3.1.3 Sports Stars
- Image 10: David Beckham
- Image 11: F1 World Champion Michael Schumacher
- 6.3.2 Vodafone's Global Sponsorship Deals
- 6.3.2.1 UK
- Image 12: England Cricket Shirt
- 6.3.2.2 Rest of Europe
- 6.3.2.3 Australia
- 6.3.2.4 New Zealand
- 6.4 Other sponsorship deals between wireless companies and sports teams/events
- 6.4.1 Operators
- Image 13: T-Mobile Sponsored Bayern Munich Shirt
- Image 14: O2 Sponsored Arsenal Football Shirt
- Image 15: O2 sponsored England Rugby Jersey
- Image 16: Virgin Superbikes Mobile Package Advertisement
- 6.4.2 Manufacturers
- Table 13: Siemens Football Sponsorship Deals
- 6.5 Advertising and Sponsorship
- 6.5.1 Internet Advertising
- Graph 20: Advertising and Sponsorship on Sports Websites
- Graph 21: Most effective method of delivering online branding messages, 2001
- 6.5.2 Wireless Advertising
- Graph 22: Predicted Growth of Wireless Banner Ads in Western Europe (US$ Millions)
- Graph 23: Predicted Growth of Wireless Interactive Alerts in Wesern Europe (US$ Millions)
- Table 14: Mobile phone users worldwide who have received SMS advertising and made a purchase as a result of advertisement, June 2002
- Graph 24: Poll recording the number of SMS adverts received by mobile phone users per month
- 6.5.3 Wireless advertising in relation to sports sponsorship
- Graph 25: Which sponsors customers recall seeing from Quios Euro 2000 SMS alert service
- Graph 26: Which sponsors websites were visited as a result of Quios Euro 2000 SMS alert service
- Graph 27: How sponsorship of Euro 2000 influenced wireless users' perception of companies
- Graph 28: Visiongain's Mobile Advert Predictions
7. Gambling - Graph 29: Survey Results - gambling patterns of men & women
- Graph 30: Survey Results - The most popular content areas on which to gamble
- 7.1 Internet Gambling
- Graph 31:Percentage of men and women likely to gamble online
- 7.1.2 The Risks
- Graph 32:Average annual income of visitors to gambling websites
- 7.2 Wireless Gambling
- Graph 33:M-Commerce revenue predictions 2003-2007
- Figure 20:Percentage of Football Gambling at Ladbrokes
- Graph 34:Survey results - Percentage of men and women who would consider wireless gambling
- Graph 35: Mobile Entertainment Revenue to 2007 (EUR Billions)
- Graph 36: Perceived benefits of wireless gambling
8. Analysis - Table 15: Popularity Levels of the World's Most Popular Sports by Region
- 8.1 Summary of Sport Popularity in different regions of the world
- Table 16: Revenue generated from sports content by operators in Europe
- Table 17: Revenue generated from sports content by operators in the Far East
- Table 18: Revenue generated from sports content by operators in South America
- Table 19: Revenue generated from sports content by operators in Australasia
- Graph 37:Revenue generated from sports content by operators in Europe
- Graph 38: Revenue generated from sports content by operators in the Far East
- 8.2 Major Sports Events
- Graph 39: Revenue generated from sports content by operators in South America
- 8.3 The Future for Wireless Sports Content eGaming, Ladbrokes (August 2001
- Graph 40: Revenue generated from sports content by operators in Australasia
- Graph 41:Predicted worldwide revenue for operators from sports content services
- 8.3 The Future for Wireless Sports Content
- 8.3.1 Advertising
- 8.3.2 Personalisation Services
- Graph 42: Average number of ringtones/logos purchased per year by age group
- 8.3.3 Rights Issues
- 8.3.4 The Future
Companies listed in this report - 12X Sports Ltd
- 365
- Acotel
- ACT Brumbies RFC
- ActiveSky
- Adidas-Salomon
- AIM
- Ajax FC
- Alcatel
- AMG Mercedes
- ANSA
- Apollis
- Arsenal FC
- AT&T
- Atlas Telecom Mobile (ATM)
- Avaya
- Bayern Munich FC
- BBC Technology
- BellSouth Mobility
- Benfica FC
- Betandwin
- Bluesquare
- Bordeaux FC
- Boreham Wood FC
- British Sky Broadcasting (BskyB)
- Bundesliga
- Carling
- Cellectivity
- Chelsea FC
- CodeOnline Springtoys
- Deutsche Telecom
- DFB
- Enpocket
- E-Plus
- Epsom Derby
- Ericsson
- Eurobet
- Eurosport.com
- Fastlink
- FedEx
- FIFA
- FoxSports.com
- France Telecom
- Frost & Sullivan
- Gamblers Anonymous
- Gamebookers
- Grolsch
- GSM Association
- Harbour RFC
- Harmsworth Media
- Harvey Research
- Hasbro
- Heineken
- Honda
- Hutchison3G (Hi3G)
- Info2Cell
- Institute of Sports Management
- Inter Milan FC
- ISPR
- iTouch
- Jupiter Media Metrix
- Juventus FC
- KDDI
- Kirschmedia
- KirschSport AG
- KPM Telecom
- KT Icom
- Ladbrokes
- Lazio FC
- Leeds United FC
- Logica
- Major League Baseball (MLB)
- Manchester City FC
- Manchester United FC
- Market Facts Telenation
- Maygay
- McDonalds
- MMO2
- MobileChannel.Network (MC.N)
- MobileFuture
- MobileOne
- Mobilkom
- MORI
- Motorola
- MPP Global Solutios
- National Football League (NFL)
- NEC
- NetRatings
- Nextel
- Nob Mobile
- Nokia
- Nortel Networks
- NTT DoCoMo
- O2
- ONE
- Orange
- Otago RFC
- Ovum
- Oz Communications
- Paddy Power
- Parker
- PGA
- Phone.com
- PMC Racing
- PrimeCo
- Proball UK
- PSV Eindhoven FC
- Qualcomm
- Queensland Reds RFC
- Quios
- RealNetworks
- Reuters
- Rivals Digital Media
- Roma FC
- Rotherham United FC
- Samsung
- Scuderia Ferrari
- Sega
- Siemens Mobile
- Singtel
- Siren World Wide
- SK Telecom
- Soccer Spreads
- Sony Ericsson Mobile
- Spanish Liga
- Sportingbet Plc
- Sports.com
- Sportsline.com
- Sports Network
- SportTicker
- Starhub
- Strategis Group
- Sunderland FC
- SV Hamburg FC
- Tele Comm Sport Service
- Telecommunications Industry Association
- Telefonica Cellular
- Tele-Muenchen Gruppe
- Teletext
- TELSTRA
- Tennents
- TETRA
- Third Generation Partnership Project
- TIM
- T-Mobile
- Torino FC
- Totalbet.com
- Tunisie Telecom
- UEFA
- Ukbetting
- Unwired Planet
- Verizon Wireless
- Virgin Mobile
- Vodafone
- Walky Talky Telecom
- WAP Forum Limited
- Wellington Lions RFC
- William Hill
- Wireless Information Network (WIN)
- Worthington
- Yamaha
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