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Massively Multiplayer Online Games (MMOG) and Mobile Video Games - UK - November 2005
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Product Type: Market Research Report
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Publication Date: Nov 30, 2005
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TABLE OF CONTENTS
- Introduction and Abbreviations
- Definition
- Consumer research
- ACORN
- Abbreviations
- Summary of Key Report Findings
- Demographic and population trends
- Big in Japan
- Making the most of hardware ownership
- Internet access stalling...
- ...but broadband burgeoning
- Mobile phone ownership
- Gaming not matching ownership
- Mobile gaming leading the way in the future
- Market Factors
- Economic factors
- Figure 1: Trends in personal disposable income and consumer
expenditure, 2000-10
- Demographic factors
- Figure 2: Trends in the age structure of the UK population, by gender,
2000-10
- Figure 3: Forecast adult population trends, by socio-economic group,
2000-10
- Figure 4: Forecast adult population trends, by lifestage, 2000-10
- Technology sales and usage
- Internet penetration
- Figure 5: British Internet penetration, by gender, socio-economic
group, age, region and working status, 2001-05
- Broadband
- Figure 6: Internet access usage, 2002-05
- PC sales
- Figure 7: Consumer expenditure on computers and peripherals, at current
and constant prices, 2000-05
- Video game sales
- Mobile phone sales/penetration
- Figure 8: UK retail sales of mobile phone handsets, by volume and
value, 2000-05
- Figure 9: Profile of mobile phone users, by age and socio-economic
group, May 2005
- Market Size and Segmentation
- MMOGs
- Figure 10: MMOG subscribers, by genre, June 2005
- Figure 11: Top game subscriber numbers, June 2005
- Mobile phone gaming
- Figure 12: Estimated volume and value of mobile downloads, by type,
2004 and 2005
- Game content
- Developing
- Free/casual Internet gaming
- Big Fish Games
- GameHouse
- Happy Puppy
- Pogo.com
- Real Arcade
- Shockwave
- Yahoo! Games
- The Supply Structure
- MMOG developers
- NCsoft
- Figure 13: NCsoft operational MMOGs, October 2005
- Sony Online Entertainment
- Blizzard Entertainment
- Mythic Entertainment
- Jagex
- Electronic Arts
- Gravity Online
- Other games
- Mobile phone game publishers and developers
- The Beijing Digital-Red Mobile Software Co. (Digital-Red)
- Digital Chocolate
- iFone
- Jamdat
- Jamster!
- In-Fusio
- Gameloft
- Nokia
- The Consumer -- 7-14-year-olds
- Youth TGI
- Computer usage
- Figure 14: What children aged 7-14 use computers for, by gender, age,
socio-economic group and number of children in household, 2005
- Why kids use the Internet
- Figure 15: What children aged 7-10 use the Internet for, 2005
- Figure 16: What children aged 11-14 use the Internet for, 2005
- Mobile phone ownership
- Figure 17: Mobile phone features used by children aged 11-14, by
gender, age, socio-economic group and number of children in household, 2005
- Static game/handheld console ownership
- Figure 18: Usage and ownership of computer games consoles and handheld
games consoles, 2005
- Kids' expenditure on video games
- Figure 19: How 11-19-year-olds spend their money, by age group, 2001-05
- Adult Consumer Game Playing by Platform
- Figure 20: Console, Internet and mobile games played, October 2005
- A repertoire of games played
- Figure 21: Console, Internet and mobile games played, by other games,
October 2005
- Type of gamers by demographic analysis
- Figure 22: Console, Internet and mobile games played, by gender, age
and socio-economic group, October 2005
- Figure 23: Console, Internet and mobile games played, by region and
ACORN categories, October 2005
- Figure 24: Console, Internet and mobile games played, by detailed
lifestage groups and working status, October 2005
- Figure 25: Console, Internet and mobile games played, by daily and
Sunday newspaper readership, Internet usage, TV reception, commercial TV
viewing and supermarket usage, October 2005
- The Future
- Broadband boost
- Mobile technology
- Broadening content
- MMOGs and consoles
- Trying to keep the customer satisfied
- The future's bright
- Forecast
- Handsets and downloads facilitating game growth
- Figure 39: Mobile phone and mobile phone downloads forecast indices, by
volume of units sold, 2005-10
- Home hardware
- Figure 40: Forecast sales of desktop PCs, laptops/PDAs and video game
hardware, by current prices, 2005-10
- Increased quality and sophistication to broaden appeal:
- New console release to provide mass PR for MMOG's
- An unstoppable future?
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Massively Multiplayer Online Games (MMOG) and Mobile Video Games - UK - November 2005
Publisher: Mintel International Group Ltd.
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