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Online and Mobile Gaming - US - December 2005

Product Type: Market Research Report Publication Date: Dec 28, 2005
 
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TABLE OF CONTENTS

  • Introduction and Abbreviations
  • Introduction
  • Other relevant reports
  • Definition
  • Abbreviations and terms
  • Abbreviations
  • Terms
  • Executive Summary
  • CAGR of 42% since 2002
  • Sales expected to double by 2008
  • Technology enables game play; content satisfies consumer preferences
  • Women, adults, casual gamers
  • PC gaming continues to gain popularity
  • Competition from other gaming formats and free games
  • Market participants wear many hats
  • Established content providers gaining traction
  • Consumer trends
  • Future trends
  • Market Drivers
  • Hardware and communications penetration
  • Broadband
    • Figure 1: U.S. broadband household projections, 2000-10
    • Figure 2: Types of PC games played, by type of Internet access, October 2005
  • Mobile phones
    • Figure 3: U.S. Mobile phone subscribers and penetration rate, 2000-05
  • Download-enabled phones
  • Advances in cell-phone technology and mobile games
  • Variety of content available
    • Figure 4: Number of games offered by the major cell phone carriers, 2005
  • Adults, women, important markets for online and mobile games
    • Figure 5: Computer and console gamers, by age, 2005
  • Women and online gaming
    • Figure 6: Target markets for PC Games, by type of game
    • Figure 7: Genres of games played online, by gender, October 2005
  • Women and mobile gaming
  • Leisure/lifestyle changes
    • Figure 8: Favorite leisure-time activities, 1995-2004
  • Gaming
  • Competition from other gaming platforms and free content
  • Game consoles and console software
  • Free content
  • Advergames
  • Market Size and Trends
    • Figure 9: Total U.S. sales of online and mobile games, at current and constant prices, 2002-05
    • Figure 10: Graph: Total U.S. sales of online and mobile games, at current and constant prices, 2002-05
  • Market Segmentation
  • Overview
    • Figure 11: Sales of online & mobile games, segmented by type, 2003 and 2005
    • Figure 12: Graph: Sales of online & mobile games, segmented by type, 2003 and 2005
  • Web and downloadable games
    • Figure 13: Sales of Web & downloadable games, at current and constant prices, 2002-05
  • Multiplayer Online Games (MMOG)
    • Figure 14: Subscription sales of MMOGs, at current and constant prices, 2002-05
    • Figure 15: MMOGs ranked by worldwide subscribers (excluding Lineage, Lineage II and Ragnarok online, May 2005
  • Mobile Games
    • Figure 16: Sales of mobile games, at current and constant prices, 2002-05
    • Figure 17: Mobile game purchases by type of game and gender, Feb-April 2005
    • Figure 18: Best-selling mobile game titles, Feb-April 2005
  • Supply Structure
  • Overview
    • Figure 19: Market participants by segment
  • Company profiles
  • Airborne Entertainment
  • The Beijing Digital-Red Mobile Software Co. (Digital-Red)
  • Blizzard Entertainment (Vivendi Universal)
  • CCP
  • Digital Chocolate
  • Disney
  • Electronic Arts
  • Funkitron
  • GameHouse
  • Gameloft
  • Glu Mobile (formerly Sorrent)
  • Gravity Online
  • HipSoft
  • iFone
  • I-Play (formerly Digital Bridges)
  • In-Fusio
  • iWin
  • Jagex
  • JAMDAT Mobile (EA)
  • MFORMA
  • Mythic Entertainment
  • Namco America
  • NCsoft
  • PlayFirst
  • PopCap Games
  • Reflexive Entertainment
  • Sony Online Entertainment
  • Sprout Games
  • Square Enix
  • Superscape Group
  • THQ Wireless
  • Turbine Games
  • Advertising and Promotion
  • Overview
  • Company Activity
  • AOL Games
  • Cingular Wireless
  • GameHouse/RealArcade
  • GameTap
  • Oberon Media
  • PlayFirst
  • PopCap Games
  • Pogo.com
  • Shockwave.com
  • Yahoo! Games
  • Revenue from advertising
    • Figure 20: U.S. online gaming advertising revenue forecast, 2004-08*
  • Retail Distribution
  • Overview
  • Web and downloadable game distributors
  • AOL Games
  • AtomShockwave/Shockwave.com
  • Big Fish Games
  • Happy Puppy
  • Microsoft Zone
  • Pogo.com (Electronic Arts)
  • RealArcade/GameHouse
  • Yahoo! Games
  • Aggregators to third-party websites
  • Trymedia
  • Oberon Media
  • Mobile Game Distributors
  • Introduction
    • Figure 21: Operating revenue for wireless service providers in the U.S., 2002 and 2004
  • Verizon Wireless
  • Cingular Wireless
  • Sprint Nextel
  • T-Mobile USA, Inc.
  • Alltel
  • Third-Party Mobile Game Distributors
  • Nokia
  • MMOG Distributors
  • The Consumer
  • Introduction
  • Participation in online gaming
    • Figure 22: Frequency of online game play, May 2004-May 2005
  • Frequency of game play
    • Figure 23: Mean monthly occasions of online game play, by select demographics, May 2004-May 2005
  • Influence of console and portable gaming on online gaming
    • Figure 24: Online game play cross-tabulated with game console ownership, May 2004-May 2005
  • Attitudes of online gamers compared to users of online services
    • Figure 25: Attitudes of online gamers compared to online service users, May 2004-May 2005
  • Types of games played
    • Figure 26: Types of games played on the PC, by gender, October 2005
    • Figure 27: Types of games played on the PC, by age, October 2005
    • Figure 28: Graph: Types of games played on the PC, by age, October 2005
  • Mobile games
    • Figure 29: Interest in mobile games, by age, October 2005
    • Figure 30: Graph: Interest in mobile games, by age, October 2005
    • Figure 31: Interest in mobile games, by household income, October 2005
    • Figure 32: Interest in mobile games, by marital status, October 2005
    • Figure 33: Interest in mobile games, by presence of children in the household, October 2005
  • Sources of purchase information for games
    • Figure 34: Sources of information about games, by gender, October 2005
    • Figure 35: Sources of information about games, by age, October 2005
    • Figure 36: Sources of information about games, by marital status, October 2005
  • Genres of games played online on the PC
    • Figure 37: Types of online games played on the PC, by gender, October 2005
    • Figure 38: Types of online games played on the PC, by age, October 2005
    • Figure 39: Types of online games played on the PC, by marital status, October 2005
    • Figure 40: Types of online games played on the PC, by presence of children under 18, October 2005
  • Purchase behavior toward mobile phone games
    • Figure 41: Opinions about mobile gaming, October 2005
  • Spending on online and mobile games
    • Figure 42: average spending on online and mobile games, October 2005
  • Summary
  • Future and Forecast
  • Future trends
  • Overview
  • Broadband penetration to push online gaming
  • 3G wireless networks to push gaming
    • Figure 43: 3G status and forecast for leading U.S. carriers, 2005
  • Release of next generation consoles will draw attention to this platform
  • In-game advertising to become a significant revenue stream
    • Figure 44: U.S. in-game advertising revenue forecast, 2003-09
  • Lines between platforms will continue to blur
  • Increased competition from portable game players
  • MARKET FORECAST
  • Online and mobile games
    • Figure 45: Forecast of total U.S. sales of online and mobile games, at current and constant prices, 2005-08
    • Figure 46: Graph: Forecast of total U.S. sales of online and mobile games, at current and constant prices, 2005-08
  • Web and downloadable games
    • Figure 47: Forecast of U.S. sales of web and downloadable games, at current and constant prices, 2005-08
  • MMOGs
    • Figure 48: Forecast of U.S. subscription sales of MMOGs, at current and constant prices, 2005-08
  • Mobile games
    • Figure 49: Forecast of U.S. sales of mobile games, at current and constant prices, 2005-08
  • Forecast factors
  • Appendix: Trade Associations
  • Appendix: Game Magazine Circulation
    • Figure 50: Paid circulation in game magazines
  • Appendix: Cohort Definitions
  • Appendix: Research Methodology
  • Consumer Research
  • Greenfield Online
  • ICR Surveys EXCEL
  • Simmons National Consumer Surveys
  • Technometrica TechnoExpresssm
  • Trade Research
  • Informal trade research
  • Formal trade research
  • Desk & Internet Research
  • Sources
  • Definitions
  • Forecasts
  • Mintel Group
  • Mintel Reports
  • Mintel Premier
  • Mintel GNPD
  • Mintel Menu Insights
  • Mintel Comperemedia
  • Mintel Custom Solutions

Online and Mobile Gaming - US - December 2005

Publisher: Mintel International Group Ltd.

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