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Video and Computer Games - UK - August 2008

Product Type: Market Research Report Publication Date: Aug 28, 2008
 
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TABLE OF CONTENTS

  • Issues in the Market
  • Main issues
  • Definition
  • Abbreviations
  • Market in Brief
  • Video games surge into the mainstream
  • The Wii leads the way, with the PS3 heading off the 360
  • The DS well ahead of the PSP mainly thanks to Dr Kawashima
  • The rise of 'exergames'...
  • ...and the countdown crowd
  • Wii will, Wii will rock you!
  • Video games holding up the high street
  • Shifting company performances
  • Nearly all kids loves games...
  • ...and most adults too
  • 2009, the year of the PS3?
  • Internal Market Environment
  • Key points
  • The Byron Report to lord it over the industry?
  • Promoting peace in video games
  • Piracy and second-hand sales
  • PC Gaming Alliance (PCGA)
  • Medical benefits of video games
  • Intrinsic benefits of games
  • The Wii Fit phenomenon
  • Broader Market Environment
  • Key points
  • A rare recession-proof sector
    • Figure 1: Trends in personal disposable income and consumer expenditure, 2003-13
  • Age and lifestage structure of the population
    • Figure 2: Trends in the age structure of the UK population, by gender, 2003-13
  • The ever-increasing gift market
  • Lifestage trends no longer a barrier
    • Figure 3: Forecast adult population trends, by lifestage, 2003-13
  • Falling prices helping increased penetration
    • Figure 4: Forecast adult population trends, by socio-economic group, 2003-13
  • Broadband expansion
    • Figure 5: British internet penetration at home, work, place of study or elsewhere, 2001-07
  • What are people doing online?
    • Figure 6: Types of activity undertaken on the internet in the past three months, 2003-07
  • Competitive Context
  • Key points
    • Figure 7: Consumer expenditure on selected leisure goods and activities, 2002-07
  • Strengths and Weaknesses in the Market
  • Strengths
  • Weaknesses
  • Market Size and Forecast
  • Key points
  • Total sales of video game hardware and software
    • Figure 8: Sales of video game hardware/software, 2003-13
  • 2003-05: Pre Wii and PS3
  • 2006-08: Recession-proof sector
  • 2009-13: Rise of new machines?
  • Segment Performance
  • Key points
  • Sales split by hardware and software
    • Figure 9: Hardware and software sales, at current prices, 2003-13
    • Figure 10: The relationship between hardware and software sales, 2003-13
  • Market Share
  • Key points
  • Installed hardware base
    • Figure 11: Hardware installed base, by volume, by platform, 2005 and 2008
  • Masterbrands' share
    • Figure 12: Usage of Sony, Nintendo and Microsoft video game brands, April 2008
    • Figure 13: Brand momentum of Sony, Nintendo and Microsoft, April 2008
  • Companies and Products
  • Key points
  • Overview
  • Nintendo
  • Sony
  • Microsoft
  • Future analysis
  • Software publishers
  • Activision Blizzard
  • Codemasters
  • EA
  • Infogrames Entertainment
  • SCi Entertainment Group (SEG)
  • Take-Two
  • THQ
  • Ubisoft
  • Kids and Video Games
  • The ubiquity of games
    • Figure 25: 7-19-year-olds' ownership and usage of computer/video and handheld game consoles (including online gaming), 2007
  • Popular genres
  • A significant number buy their own games
    • Figure 26: Who buys most of the games for 7-19-year-olds, 2007
  • Number of games bought and frequency of play
    • Figure 27: Number of games bought and frequency of play, by 7-19-year-olds, 2007
  • The impact of advertising on kids
    • Figure 28: Video game advertising awareness among 7-19-year-olds, 2007
  • Type of Adult Gamer
    • Figure 29: Classification of video gamers, 2006 & 2008
  • Is there a gender gap?
  • All about the green?
  • Potential among the middle agers
  • Static Console Ownership
    • Figure 30: Static console ownership, May 2008
  • Distinguishing serious gamers by static console hardware
    • Figure 31: Type of gamer, by static console ownership, May 2008
  • Handheld Console Ownership
    • Figure 32: Handheld console ownership, May 2008
  • Distinguishing serious gamers by handheld console hardware
    • Figure 33: Type of gamer, by handheld console ownership, May 2008
  • PC Gamers
    • Figure 34: PC ownership, May 2008
  • PC usage among kids
    • Figure 35: 7-19-year-olds' use of computers, 2007
  • PC and Handheld Gaming Attitudes
    • Figure 36: PC and handheld gaming attitudes, May 2008
  • Has the tide turned for PC gaming?
  • General attitudes by console ownership
    • Figure 37: PC and handheld gaming attitudes, by type of gamer, May 2008
  • Game Genres
    • Figure 38: Favourite video game genres, May 2008
  • Favourite genre by static console ownership
    • Figure 39: First choice video game genres, by static console ownership, May 2008
  • Favourite genre by handheld console ownership
    • Figure 40: First choice video game genres, by handheld console ownership, May 2008
  • Video Game Target Groups
  • Gaming Gurus
  • New Gamers
  • PC Preference
  • Apathetic Players
  • Target groups by demographic analysis
    • Figure 47: Video game target groups, by demographic sub-group, May 2008
  • PS3 and Xbox360 more likely to attract Gaming Gurus
    • Figure 48: Video game target groups, by ownership of hardware, May 2008
  • Video gaming target groups by consoles owned
    • Figure 49: Video game target groups, by console ownership, May 2008
  • Video gaming target groups by favourite genres
    • Figure 50: Video game target groups, by favourite genres, May 2008
  • Multi-console ownership
    • Figure 51: Number of static consoles owned or in household, by brand, May 2008
    • Figure 52: Number of handheld consoles owned or in household, by brand, May 2008
  • The breakthrough of the Nintendo brand
    • Figure 53: Brand ownership of video game platforms, May 2008
  • Appendix - Type of Adult Gamer
  • Classification of video gamers by demographic analysis
    • Figure 54: Classification of video gamers, by demographic sub-group, May 2008
  • Appendix -- PC Gamers
    • Figure 55: PC ownership, by demographic sub-group, May 2008
  • Appendix -- PC and Handheld Gaming Attitudes
    • Figure 56: Most popular PC and handheld gaming attitudes, by demographic sub-group, May 2008
    • Figure 57: Next most popular PC and handheld gaming attitudes, by demographic sub-group, May 2008

Video and Computer Games - UK - August 2008

Publisher: Mintel International Group Ltd.

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