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SUMMARY
This report discusses consumer adoption of networked gaming, including
profiles of networked gamers and interest in connected and cross-platform
gaming. In addition, it covers the technology solutions enabling such services
and examines the industry impact and revenue opportunities for game
developers, hardware / equipment manufacturers, and broadband service
providers.
TABLE OF CONTENTS
The Bottom Line
1.0 Research Methodology
- 1.1 Consumer Data
- 1.2 Companies Profiled
2.0 Classification of Networked Gaming
3.0 LAN Gaming
- 3.1 LAN Gaming and Derivative Business Opportunities
- 3.1.1 Home Networking Vendors
- 3.1.2 Broadband Service Providers
- 3.1.3 Game Server Providers and VAS Providers
- 3.2 LAN Gaming on Portable Game Players
4.0 Casual Multiplayer Internet Gaming
5.0 Massively Multi-Player Online Games
- 5.1 MMOG Value Chain and the Dominant Business Model
- 5.2 Market Overview: Challenges and Opportunities
- 5.3 Emerging Business Models
- 5.3.1 Ad-Supported Model
- 5.3.2 Content Expansion Model
- 5.3.3 Pay-to-Play Model
- 5.3.4 Avatar-based Revenue Model and Micro-payment
- 5.3.5 Secondary Market
- 5.3.6 MMOG Aggregators
6.0 Online Console Gaming
- 6.1 Market Overview
- 6.2 Online Gaming on Current-Gen Game Consoles
- 6.3 Online Gaming on Next-Gen Consoles
- 6.4 The Impact of Online Console Gaming on PC Gaming
7.0 Networked Mobile Gaming
- 7.1 Mobile Gaming Market Overview
- 7.2 Multiplayer Mobile Gaming
- 7.3 Market Outlook
8.0 Cross-Platform Networked Gaming
- 8.1 The Concept of Pervasive Gaming and Cross-Platform Gaming
- 8.2 Cross-Platform Networked Gaming Market Outlook
9.0 Other Potential Business Opportunities
- 9.1 Networked In-Game Advertisement
- 9.2 Digital Distribution
- 9.3 The Flickrization of Online Gaming
- 9.4 VoIP Solutions/Services
10.0 Market Forecasts
11.0 Important Market Implications
Resource Book
1.0 Consumer Adoption of Electronic Gaming
- Gamer Segmentation
- Gaming Platforms and Gamer Demographics
2.0 Consumer Adoption of Networked Gaming
- Gaming Alone vs. Gaming with Others
- Demographics of Networked Gamers
- Monthly Expenditure on Networked Gaming
- Preferred Genres for Networked Gaming
3.0 The Impact of Networked Gaming on Technology/ Service Adoption
4.0 Consumer Interest in Cross-Platform Networked Gaming
5.0 International Consumer Perspectives
6.0 Company Profiles
- Blizzard
- Electronic Arts
- Emergent Game Technologies
- Funcom
- Gameloft
- IBM
- Gamespy/IGN
- Linden Lab
- Massive Inc.
- Microsoft
- NCsoft
- Nintendo
- Qualcomm
- Sony
- Square Enix
- Sun Microsystems
- Valve
- Yahoo!
Figures
The Bottom Line
- Number of Frequent Online Gamers in the U.S.
- Adoption of Networked Gaming
- Home Networking Products Designed for Online Gaming
- Broadband Service Providers Catering to Gamers
- Selected Game Server Providers (GSPs)
- Comparison of Major Portable Game Players
- Casual Game Services and Multiplayer Offerings
- A Simplistic MMOG Breakeven Analysis
- MMOG Value Chain
- MMOG Market Share (June 2005)
- Cancelled and Discontinued High Profile MMOG Titles
- The Influence of World of Warcraft on Major MMOGs (March-June 2005)
- Diversified Price Plans Offered by NCSoft
- Percentage of Internet Households That Own Game Consoles and Average
Number of Game Consoles Owned (2002-2005)
- Cumulative Worldwide Shipment of PS, PS2, Xbox, and GameCube and Number of
Online Console Gamers (2005E)
- Business Models and Features of Current-Gen Online Console Gaming
- Platform and Online Features: Xbox 360 vs. PS3
- Mobile Gaming Services from Major U.S. Carriers
- Importance of Having a Certain Multimedia Function on Most Frequently-used
Mobile Device
- Examples of Multiplayer Mobile Games
- The Concept of Pervasive Gaming
- Percentage of Internet Users Playing Games on Multiple Platforms
- The Appeal of Free Advertisement-Supported Games among Asian Gamers
- Major Networked In-Game Advertisement Companies and Solutions
- Third-Party Voice Applications
- U.S. Forecast for Networked Gaming (2005-2009)
- Itemized Networked Gaming Revenue Forecasts (2005-2009)
- Change of Percentage Breakdown of Total Networked Gaming Revenue (2005 vs.
2009)
Resource Book
- Gamer Segmentation based on Self-Perception of Gaming Behaviors
- Gamer Segments by Age
- Gamer Segments by Gender
- Types of Hardware Platforms Used for Electronic Gaming
- Types of Hardware Platforms Used for Electronic Gaming by Gender
- Types of Hardware Devices Used for Electronic Gaming by Age
- Types of Hardware Platforms Used for Electronic Gaming by Household Income
- Types of Gaming Platforms Used among Gamer Segments
- Types of Gaming Platforms Used by Number of Children Living at Home
- Percentage of Frequent Online Gamers (At Least Weekly)
- Percentage of Gaming Time Spent Playing against/with Others
- Percentage of Gaming Time Spent Playing against/with Others by Age
- Percentage of Gaming Time Spent Playing against/with Others by Gender
- Percentage of Gaming Time Spent Playing against/with Others by Number of
People at Home
- Percentage of Gaming Time Spent Playing against/with Others among Gamer
Segments
- Percentage of Gaming Time Spent Playing against/with Others: MMOG vs.
Non-MMOG Gamers
- Adoption of Networked Gaming
- Adoption of Networked Gaming by Age
- Adoption of Networked Gaming by Gender
- Adoption of Networked Gaming among Gamer Segments
- Monthly Expenditure on Networked Gaming
- Monthly Expenditure on Networking Gaming by Type of Networked Games a
Gamer Plays
- Monthly Expenditure on Networked Gaming by Age
- Monthly Expenditure on Networked Gaming by Gender
- Monthly Expenditure on Networked Gaming by Number of Children at Home
- Monthly Expenditure on Networked Gaming among Gamer Segments
- What Kinds of Games Are You Most Interested in Playing against Others
through a Network?
- Preferred Networked Gaming Genres by Age
- Preferred Networked Gaming Genres by Gender
- Preferred Networked Gaming Genres among Gamer Segments
- Preferred Genres for Networked Gaming among Different Types of Online
Gamers
- Performance of Primary Home PC: MMOG vs. Non-MMOG Gamers
- Type of Graphics Card Solution: MMOG vs. Non-MMOG Gamers
- Preferred Brands for Graphics Cards: MMOG vs. Non-MMOG Gamers
- Ownership of Integrated Headsets among Online Gamers
- Adoption of PC Software among Different Online Gamers
- Ownership of Different PC Hardware among Different Online Gamers
- Adoption of Home Networks by Gamer Segments
- Important Influencers for Satisfaction Level with Broadband Service: MMOG
vs. Non-MMOG Gamers
- Interest in Receiving Full-Length/High-Quality Movies from ISP among
Networked Gamers
- Percentage of Internet Users Playing Games on Multiple Platforms
- Percentage of PC and Console Gamers Playing Games on Both Platforms
- Interest in Cross-Platform Networked Gaming
- Interest in Cross-Platform Networked Gaming by Age and Gender
- Interest in Cross-Platform Networked Gaming by Gamer Segments
- Interest in Cross-Platform Networked Gaming by Pecent of Gaming Time Spent
Playing with/against Others
- Interest in Cross-Platform Networked Gaming by Type of Networked Games
Currently Played
- Interest in Cross-Platform Networked Gaming by Gaming Platform Currently
Used
- Global Comparison: Gaming Capabilities on a Cell Phone
- Global Comparison: Playing Games on a Cell Phone
- Global Comparison: Frequent Online Gamers
- Global Comparison: Paying for Online Gaming
- Global Comparison: Online Gaming Habits
- Global Comparison: Paying for Online Games by Gender
- Global Comparison: Paying for Online Games by Age
- Global Comparison: Frequent MMOG Gamers by Gender
- Global Comparison: Frequent MMOG Gamers by Age
- Global Comparison: Frequent FPS Gamers by Gender
- Global Comparison: Frequent FPS Gamers by Age
- Global Comparison: Internet Penetration (YE 2004)
- Vivendi Universal Games: Financial Overview
- Electronic Arts: Financial Overview
- Gameloft: Financial Overview
- IBM: Financial Overview
- Microsoft Financial Overview
- Number of Xbox Live! Subscribers
- NCsoft: Financial Overview
- Nintendo Financial Overview
- Nintendo: Networked Gaming Devices/Services
- Qualcomm: Financial Overview
- Sony: Financial Overview
- Sony: Networked Gaming Devices
- Square Enix: Financial Overview
- Sun Microsystems Financial Overview
- Sun Microsystems: Networked Gaming Solutions
- Yahoo! Financial Overview
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