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SUMMARY
The Report in Brief This unique study assesses the state of the market for alternative content in electronic and digital cinema. This includes any form of large-screen content other than feature films and also includes alternative cinema use, such as for corporate events. It includes an analysis of companies that deliver alternative content, a case study of France's Video Transmission en Haute Resolution, exhibitor profiles, a comprehensive genre breakdown and financial, marketing and advertising analysis. Finally, the report provides a detailed Revenue Model which explains how alternative content could revolutionise the economics of the cinema industry. Key Points - Even though alternative content entered the scene in the mid-90s, there are still only a few exhibitors regularly screening content other than feature films
- Most alternative content screenings have taken place in the US, Germany and the UK
- Sports events account for the majority of all screenings, with soccer in Europe and PPV wrestling in North America being the most popular genres
- Pop music screenings make up the second largest group, with pre-recorded concerts by far outnumbering live screenings
- Screenings of Broadway musicals were rated very good by cinemagoers, but have so far failed to attract large audiences
- Some television content such as 'cult' serials can fill auditoria.
TABLE OF CONTENTS
SUMMARY OF CONTENTS1 Introduction and methodology2 Executive summary3 Alternative content company profiles- 3.1 Broadway Television Network
- 3.2 AndAction
- 3.3 WorldStage
- 3.4 Arenaplex
- 3.5 Closed Circuit Digital Events
- 3.6 Alfacam
4 VTHR - A Case Study5 Exhibitor profiles- 5.1 UCI
- 5.2 Regal CineMdia
- 5.3 Emagine Entertainment
6 Genre breakdown- 6.1 Sports
- 6.2 Music
- 6.3 Stage
- 6.4 Television
- 6.5 Gaming
- 6.6 Corporate events
- 6.7 Education
- 6.8 Other events
7 Marketing and advertising for alternative content- 7.1 General
- 7.2 Current media selection
- 7.3 Possible future strategies
8 Financial analysis- 8.1 Direct ticketing
- 8.2 Indirect charging and concessions
- 8.3 Sponsorship and promotion
- 8.4 Auditorium rental
- 8.5 Members/passes
- 8.6 Micro-payments
9 Revenue Model- 9.1 Revenues from alternative content
- 9.2 Revenues from alternative content for content providers and rights holders
- 9.3 Revenues from corporate events
- 9.4 Contribution of additional revenue streams to profit of exhibition companies in EU14 countries
- 9.5 Conclusions
10 Conclusions and outlook- 10.1 Current status
- 10.2 Different content genres
- 10.3 General success and failure factors
- 10.4 General outlook
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