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SUMMARY
European Interactive Games is the companion volume to best selling Interactive
Leisure Software: Global Market Assessment report that Screen Digest publishes
in association with the Entertainment and Leisure Software Publishers
Association (ELSPA).
The report provides a detailed analysis of the structure and dynamics of the
European games industry and looks at the changing factors affecting the key
players throughout the games value chain. It contains 105 pages and 68 tables
and charts.
The report is structured according to the composition of key industry sectors
and the relevant players in each:
- Developers
- Publishers
- Distributors
- Retailers
- Manufacturers of peripherals
- Middleware providers
Key Findings from the Report:
- Unlike the film and television industries, the UK games industry has
consistently contributed a balance of payments surplus to the UK economy in
recent years
- The number of employees in UK games studios as well as the number of
studios has fallen since 2000
- Xbox was the only hardware platform to achieve growth in Europe during 2004
- The 2004 uplift in European software sales was more subdued than expected
- The trend for UK developers to downsize staffing numbers is likely to
continue in 2005
- Average game development costs have risen by 300% since 1999
- The total number of employees in the UK games industry as a whole has
risen by 7% between 2000 and 2004
TABLE OF CONTENTS
Executive summary
- The market
- Development
- Development investment
- Employment
- Exports and balance of trade
- Industry trends
Industry structure and workings
- Development
- Publishing
- Distribution
- Retail
- Technology platforms
- Games industry cycle
- Investment in the games industry
- Public markets
- Private equity markets
- Investment incentives
- UK investment incentives
- Intellectual Property
- Internal IP
- External IP licensing
- License costs
Developers
- Market size
- Market composition
- Development trends
- Consolidation - background
- Consolidation - characteristics
- Consolidation - who benefits and the future
- Specialisation
- Adverse exchange rates movement
- Outsourcing
- Middleware and development tools
- Growing government involvement
- Mergers and acquisitions
- Alternative finance
- Business models - the search for a new model
- The standard model
- Deductions
- Royalty rate
- The development business model in practice
- Alternative development business models
- European independent development companies to watch
- Climax
- The Creative Assembly
- Digital Illusions CE
- Elixir Studios
- Eurocom
- Evolution Studios
- Free Radical Design
- Funcom
- Lionhead
- Rebellion
Publishers
- Market size and composition
- Publishing trends
- Control of risk
- Consolidation
- Mergers and acquisitions
- The decaying Japanese market - isolated incident or ill omen?
- Content trends
- The connectivity content imperative
- Console software publishing longevity
- Next generation console prospects
- Online piracy
- Publishing business models
- Alternative development funding
- Other publishing costs
- Product promotion
- Manufacturing costs
- The publishing business model in practice
- Publisher pricing
- Publisher overheads
- Ancillary revenue business models
- First-party versus third-party publishing
- Publishers to watch
Distribution, retail, peripherals and middleware
- The distribution market
- Distribution trends
- Distribution business models
- The retail market
- Retail market trends
- The retail business model
- Peripherals
- The peripherals business model
- Middleware
- Middleware business models
- Criterion loses its independence
New distribution channels
- Online PC gaming
- MMOG over-supply
- The resurgence of the casual games market
- Europe key to casual and hard-core market growth
- Digital distribution
- Online console gaming
- Diversifying online console business models
- The battle for online console customer ownership
- Communications enablement
- Mobile gaming
- The Mobile games value chain
- The Mobile games business model
List of tables and charts
- Executive summary
- Europe total: software sales annual value (€m)
- UK: software and hardware sales annual value (£m)
- Number of UK game development studios
- UK game development investment (£m)
- Employee numbers
- British cultural industry balance of trade
- 2003 british cultural industry exports compared
Industry structure and workings
- Hardware data indicating cyclicality
- Games company market capitalisation 21 Dec 04
- Investment in privately held western games companies since 2000
Developers
- Development composition
- 2002 UK charts' Top 15
- Independent developers (by products' £gross)
- 2003 UK charts' top 15 independent developers (by products' £gross)
- Developers models
- Climax Group
- Creative Assembly
- Digital Illusions
- Eurocom
- Evolution Studios
- Free Radical Design
- Funcom
- Lionhead
- Rebellion
- Reported operating revenues of selected european developers (000 euros)
Publishers
- US video games market, publisher market share by value
- UK leisure software publisher market shares
- EA development expenditure as a percentage of sales
- Publishers models
- Activision 2003 releases UK launch price retention
- Electronic Arts 2003 releases UKm launch price retention
- 1st party vs 3rd party new releases PlayStation 2 in the UK
- 3rd party publishers PlayStation 2 in the UK
- 1st party vs 3rd party volumes PlayStation 2 in the UK
- 1st party vs 3rd party ave volumes PlayStation 2 in the UK
- 1st party vs 3rd party ave selling prices PlayStation 2 in the UK
- 1st party vs 3rd party new releases Game Boy Advance in the UK
- 3rd party publishers Game Boy Advance in the UK
- 1st party vs 3rd party volumes Game Boy Advance in the UK
- 1st party vs 3rd party ave volumes Game Boy Advance in the UK
- 1st party vs 3rd party ave selling prices Game Boy Advance in the UK
- 1st party vs 3rd party new releases Nintendo GameCube in the UK
- 3rd party publishers Nintendo GameCube in the UK
- 1st party vs 3rd party volumes Nintendo GameCube in the UK
- 1st party vs 3rd party ave volumes Nintendo GameCube in the UK
- 1st party vs 3rd party ave selling prices Nintendo GameCube in the UK
- 1st party vs 3rd party new releases Microsoft Xbox in the UK
- 3rd party publishers Microsoft Xbox in the UK
- 1st party vs 3rd party volumes Microsoft Xbox in the UK
- 1st party vs 3rd party ave selling prices Microsoft Xbox in the UK
- Publishing SWOT analysis
- Electronic Arts
- Ubisoft
- Midway
- SCi
- Majesco
- Reported operating revenues of selected european publishers (000 euros)
- Reported operating revenues of selected european publishers (000 euros)
(continued)
- Reported operating revenues of selected global publishers ($m)
Distribution, retail, peripherals and middleware
- US retailer market share
- US retailer market share
New distribution channels
- MMOG market forecast
- MMOG market forecast (continued)
- Europe: mobile games download revenue
- Mobile game content M&A transactions
- Mobile game content company funding
- Total fundraising by mobile game content companies ($m)
- Development
- Publishing
- Distribution
- Retail
- Technology platforms
- Games industry cycle
- Investment in the games industry
- Public markets
- Private equity markets
- Investment incentives
- UK investment incentives
- Intellectual Property
- Internal IP
- External IP licensing
- License costs
Developers
- Market size
- Market composition
- Development trends
- Consolidation - background
- Consolidation - characteristics
- Consolidation - who benefits and the future
- Specialisation
- Adverse exchange rates movement
- Outsourcing
- Middleware and development tools
- Growing government involvement
- Mergers and acquisitions
- Alternative finance
- Business models - the search for a new model
- The standard model
- Deductions
- Royalty rate
- The development business model in practice
- Alternative development business models
- European independent development companies to watch
- Climax
- The Creative Assembly
- Digital Illusions CE
- Elixir Studios
- Eurocom
- Evolution Studios
- Free Radical Design
- Funcom
- Lionhead
- Rebellion
Publishers
- Market size and composition
- Publishing trends
- Control of risk
- Consolidation
- Mergers and acquisitions
- The decaying Japanese market - isolated incident or ill omen?
- Content trends
- The connectivity content imperative
- Console software publishing longevity
- Next generation console prospects
- Online piracy
- Publishing business models
- Alternative development funding
- Other publishing costs
- Product promotion
- Manufacturing costs
- The publishing business model in practice
- Publisher pricing
- Publisher overheads
- Ancillary revenue business models
- First-party versus third-party publishing
- Publishers to watch
Distribution, retail, peripherals and middleware
- The distribution market
- Distribution trends
- Distribution business models
- The retail market
- Retail market trends
- The retail business model
- Peripherals
- The peripherals business model
- Middleware
- Middleware business models
- Criterion loses its independence
New distribution channels
- Online PC gaming
- MMOG over-supply
- The resurgence of the casual games market
- Europe key to casual and hard-core market growth
- Digital distribution
- Online console gaming
- Diversifying online console business models
- The battle for online console customer ownership
- Communications enablement
- Mobile gaming
- The Mobile games value chain
- The Mobile games business model
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