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Title Publish Date Type
Massively Multiplayer Online Games (MMOGs) - UK - November 2007
Abstract This report assesses the Massively Multiplayer Online gaming (MMO) sub-sector of video game playing, and the most popular virtual worlds, such as Second Life and more…
Nov 28, 2007 Market Research Report
Casual Gaming Market Updates
Casual Gaming Market Update provides in-depth analysis of the current dynamics and future directions of the rapidly growing casual gaming industry, including quantitative more…
Sep 24, 2007 Market Research Report
The World Market for Traditional Toys And Games
Why buy this report Get insight into trends in market performance Pinpoint growth sectors and identify factors driving change Identify market and brand leaders and unders more…
Aug 30, 2007 Market Research Report
Development of Online Services for Wii, Xbox 360, PS3
The launch of several new-generation game consoles towards the end of 2006 marked the beginning of a new era in the game console industry. The biggest difference between the more…
Jul 05, 2007 Market Research Report
Electronic Gaming in the Digital Home - Game Advertising
SYNOPSIS Electronic Gaming in the Digital Home: Game Advertising paints a complete picture of the fledging game advertising industry. The report includes analysis and forecast more…
Jun 21, 2007 Market Research Report
Video Game Advertising: Getting to the Next Level
It is no news that video games are hot, but what's new is that they are becoming a hot advertising medium. Globally, it's estimated that video game advertising will grow more…
Apr 05, 2007 Market Research Report
Western World MMOG Market: 2006 Review and Forecasts to 2011
Screen Digest has found that the market value for massively multiplayer online games in the West hit $1bn for the first time in 2006. The North American subscription market more…
Mar 30, 2007 Market Research Report
Content acquisition: European telco strategies
European telco operators have taken different approaches to content acquisition. Based on initial content strategies, it is clear that most early European IPTV service more…
Feb 28, 2007 Market Research Report
Next Generation Consoles: Games publishing, hardware analysis and forecasts to 2010
The Screen Digest report Next Generation Consoles: Games publishing, hardware analysis and forecasts to 2010 examines the prospects for next generation platforms and the more…
Feb 08, 2007 Market Research Report
In-Depth Analysis: Mobile Gaming in Asia: Room for Improvement
Mobile gaming has been touted as a killer mobile data application, and examples are often made of the success of mobile gaming in the Asia/Pacific region. Although mobile more…
Nov 21, 2006 Market Research Report
Toys and Games in Japan Oct 01, 2006 Market Research Report
Electronic Gaming in the Digital Home - A Multiclient Study
"If game companies insist on chasing the mythical hardcore and casual gamer segments, they will miss out on more than half of the market," said Yuanzhe (Michael) Cai, Director more…
Sep 30, 2006 Market Research Report
Handheld Game Platforms 2006: And Then There Were Two
What had been an active handheld game platform market in early 2005 quieted down significantly when the Nokia N-Gage, Tapwave Zodiac, and Gizmondo all left the market over the more…
Sep 06, 2006 Market Research Report
Video Game Console Systems - US - July 2006 Jul 30, 2006 Market Research Report
Online Gambling: Forecasts and assessments to 2010
Strong growth in UK consumer spending on online gambling from 2000 was initially generated by predominantly 'hard core' gamblers. However future growth will be driven by more more…
Jul 18, 2006 Market Research Report
Electronic Games and Gaming
INTRODUCTION Electronic gaming is a rapidly growing popular pastime for many people worldwide. Game consoles have become powerful computer-like devices and are touted to be more…
May 31, 2006 Market Research Report
Mobile Games ERP
Wireless World Forum Mobile Games ERP is a collection of four reports: 1. Developing and marketing casual games The casual mobile game market will be worth more than $billion more…
Apr 30, 2006 Market Research Report
Online Gaming in China: More than Fun and Games
Abstract Online gaming in China is a big deal. Chinese gamers are motivated by the opportunity to interact and communicate with a variety of other people, particularly those more…
Apr 26, 2006 Market Research Report
Video Game Consoles 2006: Microsoft Launches Next Generation, Sony Dominates Current Generation
Abstract The transition to the next generation of game consoles has begun. Microsoft has launched the Xbox 360 in North America, Europe, and Japan. Sony's PS3, centered on the more…
Mar 20, 2006 Market Research Report
Console and Handheld Online Gaming: Overshadowing the PC
The game console online era started in the second half of 2002 when Sony, Microsoft, and Nintendo all launched online gaming for their consoles. Microsoft's Xbox Live service more…
Dec 30, 2005 Market Research Report
Networked Gaming: Driving the Future
This report discusses consumer adoption of networked gaming, including profiles of networked gamers and interest in connected and cross-platform gaming. In addition, it covers more…
Dec 28, 2005 Market Research Report
Online and Mobile Gaming - US - December 2005 Dec 28, 2005 Market Research Report
Massively Multiplayer Online Games (MMOG) and Mobile Video Games - UK - November 2005 Nov 30, 2005 Market Research Report
The Dynamics of Games (5th edition) Sep 30, 2005 Market Research Report
Handheld Game Platforms 2005: More Competitors With Convergence Devices
suddenly active handheld market became even more crowded over the past year. With the release of three new consoles, the handheld market is a long way from the time when the more…
Mar 30, 2005 Market Research Report
European Interactive Games: The 2005 State of the Industry Report
European Interactive Games is the companion volume to best selling Interactive Leisure Software: Global Market Assessment report that Screen Digest publishes in association more…
Mar 15, 2005 Market Research Report
3Q04 Gamer Survey: Digital Audio Technologies and the Gamer
This IDC study analyzes results of the 3Q04 IGN/GameSpy gamer survey, which measured respondents' ownership of digital audio devices and usage of music services, as well as more…
Mar 01, 2005 Market Research Report
3Q04 Gamer Survey: The Gamer and Mobile Gaming
This IDC study analyzes the 3Q04 IGN/GameSpy gamer survey, which measured respondents' mobile gaming participation and interest in this activity. This survey also queried more…
Mar 01, 2005 Market Research Report
Video, Computer and Internet Games - UK - September 2004
This report looks at the present state of the UK video game market and all of the factors that have an impact on it. more…
Sep 28, 2004 Market Research Report
Video Games
The terminal wars: the new generation is coming! more…
Sep 02, 2004 Market Research Report
Video Game Consoles and Games - US - August 2004
The video game industry has seen an overall leveling off in sales following the banner year of 2001, when new systems were released and backed with heavy promotion in both more…
Aug 31, 2004 Market Research Report
Mobile Gaming Services in the US, 2004-2009
Mobile gaming has come a long way since 'Snake' was first deployed on wireless handsets in 1997. With good momentum already in the US and worldwide, In-Stat/MDR believes that more…
Aug 30, 2004 Market Research Report
4Q03 Gamer Survey: Online Console Gaming
This IDC study presents and analyzes the Web-based results of the IDC/GameSpy Industries gaming-focused online quarterly survey that asks videogame console owners about more…
Feb 28, 2004 Market Research Report
Next Generation Video Game Consoles: Platforms & Markets
This report quantifies these changes, and provides a detailed analysis of both hardware (handhelds and home platforms) and software. more…
Jan 31, 2004 Market Research Report
ITV Betting, Gaming & Lotteries in Europe: Market outlook to 2007
With digital TV launched in all Western European territories, operators are now looking to develop attractive interactive TV (iTV) services to generate new revenue streams and more…
Dec 31, 2003 Market Research Report
Marketing strategies for success in Asia Pacific gaming: Best Practice Analysis
This report examines the gaming market environment, provides analysis of customer characteristics and identifies a blueprint for marketing success including; media usage, more…
Oct 30, 2003 Market Research Report
Winning and Losing in Mobile Games
Mobile Gaming came to the market as a product of the hype surrounding the potential of WAP and mobile-internet-based services. more…
Oct 26, 2003 Market Research Report
Worldwide Still Camera Forecast, 2003-2007: The Emerging Digital Solution
This IDC study examines evidence behind the popular notion that digital cameras are cannibalizing film cameras. Presenting IDC's 2003-2007 forecast for the digital still more…
Jun 30, 2003 Market Research Report
Interactive Leisure Software: Global market assessment and forecasts to 2006
This is a mainly statistical update to the ongoing market research that the Entertainment and Leisure Software Publishers Association (ELSPA) commissions from Screen Digest. more…
Mar 01, 2003 Market Research Report
THE KOREAN ELECTRONIC GAMES MARKET Selling Game Content and Applications to the World' s Most Avid Electronic Games Players
The Korean Electronic Games Market: Selling Game Content and Applications to the World\'s Most Avid Electronic Games Players more…
Dec 01, 2002 Market Research Report
Plunkett's Entertainment & Media Industry Almanac
This book presents a complete overview of the entire entertainment and media business. For example, business growth trends are provided in exacting detail, along with more…
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