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Publish Date |
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Mobile Gambling (Volume 4 of Mobile Entertainment)
As mobile companies worldwide launch mobile gambling services, mobile gambling promises to be the future high-revenue earner for all players in the mobile value chain. Mobile more…
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Aug 05, 2005 |
Market Research Report |
Mobile Video Services - Perched at the Brink
Mobile video services are believed to be an important part of the overall offering of non-voice premium mobile services. In-Stat's recent consumer mobility survey found that more…
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Jul 18, 2005 |
Market Research Report |
Important Lessons from the Japanese Mobile Games Market
Prodata estimates that Japanese mobile operators generate 5-10 times as much revenue per customer from mobile games as their European counterparts. This report quantifies the more…
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Jun 30, 2005 |
Market Research Report |
Mobile Video Technology Developments
Mobile Video Gains Popularity but Content Management Remains a Significant Challenge With recent advances in compression and communication technologies and the growing uptake more…
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Jun 16, 2005 |
Market Research Report |
Ringtones: Past, Present and Future Analysing the Transition to Real Music (Volume 1 - Executive Profiles)
It is a time change for the ringtone industry. The replacement of polyphonic ringtones with real music ringtones amounts to far more than a format replacement cycle: because more…
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Apr 21, 2005 |
Market Research Report |
Ringtones: Past, Present and Future Analysing the Transition to Real Music (Volume 2: Market Analysis)
It is a time change for the ringtone industry. The replacement of polyphonic ringtones with real music ringtones amounts to far more than a format replacement cycle: because more…
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Apr 20, 2005 |
Market Research Report |
Ringtones: Past, Present and Future Analysing the Transition to Real Music (Volumes 1 & 2)
It is a time change for the ringtone industry. The replacement of polyphonic ringtones with real music ringtones amounts to far more than a format replacement cycle: because more…
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Apr 20, 2005 |
Market Research Report |
The Online Music Market: Own vs. Rent ~ Will Consumers Buy Into It?
The online music market has come a long way in the past few years. More than 200 sites offering digital downloads are now available. While Peer-2-Peer (P2P) and piracy issues more…
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Apr 18, 2005 |
Market Research Report |
Mobile Entertainment Content Series - 2ND edition
The Mobile Entertainment Content Series consists of five individual reports offered as a single package at a substantial discount: more…
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Mar 07, 2005 |
Market Research Report |
Mobile Music Best Practices from JAPAN and KOREA: The Future of Ringtones, Ringback Tones and Full-length Song Services from the World's Most Advanced Mobile Markets
" Mobile music services adoption are already well above those of western markets", says Benjamin Joffe, Vectis' Japan market analyst. "Japanese operators recorded a whopping 2 more…
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Mar 04, 2005 |
Market Research Report |
3Q04 Gamer Survey: Digital Audio Technologies and the Gamer
This IDC study analyzes results of the 3Q04 IGN/GameSpy gamer survey, which measured respondents' ownership of digital audio devices and usage of music services, as well as more…
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Mar 01, 2005 |
Market Research Report |
3Q04 Gamer Survey: The Gamer and Mobile Gaming
This IDC study analyzes the 3Q04 IGN/GameSpy gamer survey, which measured respondents' mobile gaming participation and interest in this activity. This survey also queried more…
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Mar 01, 2005 |
Market Research Report |
U.S. Wireless Commercial Video and Television 2005-2009 Forecast and Analysis: Rise of the Third Screen
This IDC study forecasts the U.S. wireless commercial video and television market for 2005-2009. Wireless commercial video and television, as distinct from the user-created more…
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Mar 01, 2005 |
Market Research Report |
Emerging Business Models for Mobile Content
This report describes about emerging business models for mobile content. more…
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Feb 28, 2005 |
Market Research Report |
Mobile Adult Content 2005 - 2009: Business Models, Regulation and Future Outlook
The importance of adult entertainment cannot be overlooked. It is essential that mobile content drives data consumption over mobile devices - Adult Content is part of that more…
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Feb 28, 2005 |
Market Research Report |
The World's Top Ten Wireless Services
This is an essential report for any mobile operator planning its service strategy, as it focuses on the services that will make a real difference over the next five years. more…
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Jan 31, 2005 |
Market Research Report |
Mobile Music Japan
NTT DoCoMo pioneered the mobile music market by introducing polyphonic ringtones (Chaku-Melody or Chaku-Melo) on i-Mode in 1999. Polyphonic ringtones were a tremendous more…
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Jan 10, 2005 |
Market Research Report |
Going Big-Broadband: The Case for Telco as Video Content Provider
The local phone company's business is changing. The days of the local monopolies following the breakup of AT&T are gone, as technological and market forces have put the local more…
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Dec 30, 2004 |
Market Research Report |
Digital Music Meets Mobile Music
A Detailed Analysis of the European Market
This report explains all these trends in detail providing for the first time a total picture which will be equally valuable to professionals working in the mobile industry and more…
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Sep 23, 2004 |
Market Research Report |
Online Music - US - August 2004
In 2004, online music in the U.S. represents nearly a $1 billion business. Music purchased online, including CDs and vinyl, music downloads, and streaming audio subscriptions more…
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Aug 31, 2004 |
Market Research Report |
Mobile Gaming Services in the US, 2004-2009
Mobile gaming has come a long way since 'Snake' was first deployed on wireless handsets in 1997. With good momentum already in the US and worldwide, In-Stat/MDR believes that more…
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Aug 30, 2004 |
Market Research Report |
U.S. Mobile Music Markets
Mobile music services are emerging as major revenue contributors in the mobile communications sector and carriers need to manage their portfolios efficiently to capitalize on more…
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Aug 17, 2004 |
Market Research Report |
Asia/Pacific Noteworthy Online Gaming Service Providers
This study presents competitive analysis and profiles of Asia/Pacific's 10 leading online gaming service providers: China's Shanda, The9, and Netease; Philippines' Level Up!; more…
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May 02, 2004 |
Market Research Report |
Gulf States (Kuwait, KSA, UAE, RoGS) Mobile Devices 2004-2008 Forecast and 2003 Vendor Shares
This study quantifies in detail the smart handheld devices (SHD) markets in Kuwait, Saudi Arabia, United Arab Emirates and the rest of the Gulf states (RoGS). It also analyzes more…
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May 02, 2004 |
Market Research Report |
Western European Mobile and WiFi Infrastructure Forecast Update, 2004-2009
This IDC forecast update presents the latest update from 2004 through 2009 for the Western European UMTS and WiFi infrastructure market. Revenue forecasts are provided for the more…
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May 02, 2004 |
Market Research Report |
Mobile Video Services in the US, 2004-2009
The stars are beginning to align for mobile video services in the US. Key drivers behind the growth of mobile video include the promise of greater bandwidth on 3G networks more…
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May 01, 2004 |
Market Research Report |
Emerging Handheld Game Platforms: It's Not Just Game Boy Anymore
The handheld gaming market has suddenly become crowded. Long the sole territory of Nintendo Game Boy line, three new handheld consoles have come, or are coming to the market more…
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Apr 23, 2004 |
Market Research Report |
Java Gaming Strategies for Wireless
Mobile Java Gaming was initially dismissed by many in the wireless industry as a niche service that will only be used by a relatively small section of the consuming public. more…
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Jan 01, 2004 |
Market Research Report |
Streaming Media in Telecom Networks 2003-2008
n this research report, Insight studies the role and many applications of streaming media in both the business and consumer markets, including video on demand, virtual tours, more…
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Nov 01, 2003 |
Market Research Report |
Alternative Content: the New Cinema Profit Engine
This unique study assesses the state of the market for alternative content in electronic and digital cinema. This includes any form of large-screen content other than feature more…
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Oct 01, 2003 |
Market Research Report |
Mobile Content and Entertainment Forecasts and Analysis
This report provides detailed analysis, estimates and forecasts of the mobile content and entertainment market in Western Europe for 2002 - 008, by country, type of service, more…
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Sep 01, 2003 |
Market Research Report |
Mobile Movies: the Market for Short Videos on Small Screens
The result of more than 20 in-depth interviews with operators, manufacturers, content owners, and developers this report is a must read for anyone involved in wireless more…
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Sep 01, 2003 |
Market Research Report |
Pricing Mobile Messaging, Content and Entertainment services: a structured approach to maximising revenue
The report looks at the impact on pricing strategy of a range of key factors - such as an operator's approach to content, the positioning of its competitors, and how well more…
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Jul 01, 2003 |
Market Research Report |
Winning and Losing in Mobile Content (2003)
W2F highlights the winning and losing marketing and Distribution strategies for Mobile Content - from Ringtones to Games to Mobile news and Information services. more…
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Jul 01, 2003 |
Market Research Report |
Adding Value to Digital TV Platforms
Upgrades to digital TV systems have now reached critical mass in several developed markets. With even higher penetration still to come the time has finally arrived for digital more…
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Jun 01, 2003 |
Market Research Report |
Increasing Revenue Through Wireless Sport Content 2002 - 2007
The future success of both MMS and 3G will depend upon network operators being able to capitalise on sports content as part of their service offering. more…
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Feb 01, 2003 |
Market Research Report |
Online Adult Entertainment
The report examines how the industry's increasing maturity will shift the focus to new geographies and niche sectors - from mobile phones to haptic (touch-sensitive) content. more…
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Feb 01, 2003 |
Market Research Report |
Mobile Adult Content 2008 - Securing revenue from adult entertainment
Adult content is a huge business and is one of the few entertainment industries to have withstood economic pressures which have led to sectors such as the music industry, more…
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Market Research Report |
Mobile Media Intelligence
Our analysts, who work exclusively on mobile content, continuously track developments in the global mobile and mobile entertainment markets. We maintain regular contact with more…
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Market Research Annual Information Service |